Full notes
Full Rogue Hex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
β¨ Features
New Cards:
β¦ Excerpt
β¦ Surge
New Improvement:
β¦ Wharf
New Relic:
β¦ Lumber Axe
βοΈ Changes
Tesla and Siddhartha may now win by clearing all of the Barbarian Encampments
Shooting Star and Sim Samsara achievements now require unique Leader win conditions
Swapped Forage Farming and Fertilizer on the tech tree
Reworked Fertilizer > All Developed Crop and Brew tiles gain Fertilized
Added tooltips to locked leader icons
π Dudette92
Created a UI view for Card Draw
π Kaendre
π Bug Fixes
Added missing localized text for Barbarian era advance window
Fixed missing in-text currency icons for non-English localizations
π ValenValoryn
Fixed a bug that prevented the game from ending after Teslaβs Space Shuttle explodes
π kaendre, ValenValoryn
Targeted cards without citizen costs no longer consume Automatons
π Adler
Scroll bar now works on Revive menu when more than 3 units are dead
π Trevor, Fiwo735
Nuclear submarines can no longer traverse roads
π Trevor
Quartermaster bonus now immediately applies to units spawned in City Limits
π Tastycakes
Fixed an exploit that allowed Brahmin units to gain infinite skill points via undo
π Rief
Source
Changelog.gg summarizes and formats this update. How we read updates.
