Update archive
Latest Rogue Command updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
1.0 IS LIVE! TIME TO UNLEASH THE CASTLE
IT IS DONE! After 1.5y in Early Access and 6.5y of development: Rogue Command is done. Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Ea…
Rogue Command is leaving Early Acces on May 14
ROGUE COMMAND FULL RELEASE - MAY 14 It is almost time. After more than 6 years in development and 1.5 years in Early Access our game is ready to go into 1.0. Rogue Command Full Release is coming May 14. 1.0 UPDATE CONTE…
Balance Update and some important fixes - Early Access Upate #17
Update #17 (plus hotfix) Most importantly this update addresses an issue where your units and turrets would not target enemy spawns correctly, making some enemy types incredibly frustrating to deal with. This was the re…
Hotfix - V 0.9.97
Version 0.9.97 Just a quick hotfix for some nasty little bugs. BUGFIXES: Don’t trigger ai unit stuck handling if movement is disabled (e.g. if PCXSiegeArmor is using its active skill) Place status icons of entities at t…
A Big Step Forward - Early Access Update #16
A big step forward... Early Access Update #16: Version 0.9.94 This update changes the game a lot. Summing up the highlights: ROBOS: It makes Robos more viable with a whole list of balance changes, new hacks & upgrades.…
Unlock the Archive! - Keep earning XP levels - Early Access Update #15
KEEP EARNING BATTLE ARCHIVE POINTS AS LONG AS YOU WANT! Early Access Update #15: Version 0.9.88 While the list on this update is a lot shorter than the last major ones (mostly because we had more smaller updates in betw…
Version 0.9.86 - Pinning Card Tooltips and Bugfixes
Version 0.9.86 - Pinned Tooltips, Ground Click to deselect and Bugfixes This is a small update that addresses some bugs and adds some quality of life improvements and bugfixes. Pinning Tooltips When you hover over a car…
Version 0.9.85 - Options Graphics Settings Hotfix
Version 0.9.85 Hotfix update: as mentioned yesterday this is the second part of out options menu fix. Everything should work as expected now. Version 0.9.85 BUG FIXES: Fixed Incinerator accidentally having the Robust ta…
Version 0.9.84 - Bugfix update / option to disable volumetric fog
Version 0.9.84 Hotfix update: we just fixed some important bugs with this one. Very likely there will be another bug fix update tomorrow, since there is another weird bug where the graphics menu dropdowns for resolution…
Incinerator, Glossary, Controls Update, More Options - Early Access Update #14
Incinerator, Glossary, controls update, expanded options - Early Access Update #14 Update 14 takes us a huge step closer to what we want to have for the 1.0 release of the game. New fire specialist, the Incinerator and…
Rogue Command Soundtrack is out now!
Rogue Command soundtrack is out now! We just released the soundtrack for our game, as a standalone DLC and as a bundle with the main game. I am very happy about this, because of two things: I made all the music. So it i…
Glossary Incoming
Wait how did Armor work again? - Look it up in the glossary! The next update will add a feature that has been asked for many times: A Glossary where you can look up all the different concepts and systems in the game....…
Version 0.8.74 - Unity Security update
Version 0.8.74 Unity Security update: Unity discovered a vulnerability in their engine that is serious enough that they told everyone to update all editor versions AND the apps they built with them. This is that update.…
Small balance patch
This patch just has a couple of small adjustments. Slightly improving most economic starters and nerfing the armored harvester a little bit. Balance will be worked on a lot in the coming weeks.
The Metagame Update - Early Access Update #12
Introducing the Battle Archive - Early Access Update #12 Our new metaprogression system is live for everyone now! We have had some chunky updates before, but this is probably the biggest change to the game yet. Rogue Co…
Expanded Metagame Incoming
Rogue Command is going Roguelite We're currently working on a huge update that will change up the scope of our metagame by a lot. What does the new metagame look like? At the moment Rogue Command is a roguelike. In the…
Early Access Update #11 - small fixes and a visual upgrade to level end sequence
Version 0.7.61 Just a small update with some cosmetic modifications and a fix for a rare error that made the game unplayable for some players. GENERAL CHANGES new win/lose animations for the battles. new biome variant B…
Mod Support, Story Intro and Load Time Optimizations - Early Access Update #10
A little bit of mod support, a little bit of story and a lot of load time optimization- Early Access Update 10 We opened up some ways to customize the game and added a lot of optimizations to the game with this update.…
Randomness control, difficulty and a new specialist - Early Access Update #9
Randomness control, difficulty modes and a new specialist - Early Access Update #9 This update is immense. In terms of making the game more fun it is probably the most impactful we have released yet. Here is a quick ove…
The Bomb Fix - Early Access Update #8
The Bomb Fix - Early Access Update #8 This is mostly an update full of smaller fixes. One to highlight is that we improved the attack behavior of *Bomb* units. So going for builds featuring swarms of self-exploders shou…
