Update log
Full Rogue Command update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
- Performance
- Compatibility
A big step forward...
Early Access Update #16: Version 0.9.94
This update changes the game a lot. Summing up the highlights:
- ROBOSIt makes Robos more viable with a whole list of balance changes, new hacks & upgrades.
- NEW UNITS, HACKS & UPGRADESMore than 10 hacks and upgrades each, 4 new units and 2 new support buildings help fill out some gaps.
- REWORKS AND REBALANCESA lot of units, hacks and upgrades have been reworked. For example the Core Harvesters can be redeployed now. Robo Marines shoot a triple salvo, making them benefit more from their bounty skill and many more small and big tweaks.
UI OVERHAUL: We rearranged some of the UI to make it more coherent and to add clickable buttons for some functions that previously were only accessible via hotkeys.
BATTLE ARCHIVE: It makes some painful but necessary changes to the Battle Archive by replacing Universal Armor and Universal Shields.
RETROACTIVE ASCENSION ACHIEVEMENTS: If you beat a higher ascension, you will now automatically be granted the earlier ones as well.
PERFORMANCE: It should greatly improve performance.
I will keep it a bit shorter and go back to work, where there is a lot going on…
HELP US FOR THE FINAL EARLY ACCESS PHASE:
As the version numbers suggest (Although that is actually pure coincidence) we are quickly approaching version 1.0. There is new content cooking on the beta branch, that could use your feedback! A new specialist and new Ascensions are being tested and will be held there until we launch out of Early Access. You can simply access the beta branch by enabling it in your steam library, right clicking the game going to properties -> Game Versions & Betas -> changing the branch to beta. Although called “latest unstable version” it is very rare that there is actually instability going on, usually it is our way to get feedback on new content. So if you want to help us out on the last stretch to 1.0 we would greatly appreciate you playing the beta and giving feedback either here on the Steam Forums or our Discord.
Read the full changelist below:
Version 0.9.94
GENERAL CHANGES:
Key rebinding now supports side mouse buttons (Mouse Back / Mouse Forward)
new PCX Variants and units
- CosmeticCombat Engineer reworkcan now teleport to refineries.
Called down buildings now trigger chests
Don't show health decimals on card
Upgrades "Vampiric Attack", "Burnout Culture", "Material Transfer" and "Consume Death" cannot be assigned to Bombs any longer (except for Rocket Marines)
Upgrades “Infested Skill” and “Robust Skillset” can only be applied to blueprints with active skill that is not a toggle
Upgrade “Skill Damage” can no longer be applied to Robo Marine
Unlock all ascension Steam achievements up to the current beaten ascension
AI: If possible a Builder Base won't be built at the same location two times in a row
AI now avoids placing Builder Bases at unreachable positions
AI units now have a chance to flee in combat
Cleaned up some effects which should lead to less hitches when new units spawn
Cleaned image size scaling to use less RAM and initialize units faster
Improved visual on some smoke trails
changed building selection visual to better resemble their pathing size.
A long list of different optimizations that should improve performance overall and remove a lot of the worst dips in performance
Heat Level Display changed from Roman Numerals to normal numbers prefixed by an "H”
PCX Fortress has a cooler death now.
Strength Drop should
Source
