Rogue Command
Steam News 14 May 20267d ago

1.0 IS LIVE! TIME TO UNLEASH THE CASTLE

IT IS DONE! After 1.5y in Early Access and 6.5y of development: Rogue Command is done. Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Ea…

Update log

Full Rogue Command update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Maps
  • Balance
removedIT IS DONE!Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game.
addedIT IS DONE!But: it is now the game we wanted to make, at the level of quality we wanted to achieve. And it has an awesome new trailer:
changedTHE GAME WE WANTED TO MAKEWhen we set out we wanted to make a singleplayer RTS game that allows you to have the feeling of discovery when coming up with creative builds that we had learned to love from games like Slay the Spire and Monster Train.
changedTHE GAME WE WANTED TO MAKEBut we wanted it to feel right. Like a real RTS game , one of the ones we grew up with. We love auto-battlers and tower defense and all the cool little sub genres that have spun off. But we wanted to have you control your units, build your bases and manage an economy. We wanted it to play like StarCraft or Command & Conquer Generals.
addedWHAT'S IN THE 1.0 RELEASEThe 1.0 we rolled out today is coming with awesome new content.
addedWHAT'S IN THE 1.0 RELEASE5 new Ascensions: 11 to 15 are introducing a bunch of new enemy units and variants and most importantly 5 new bosses, including
5 new Ascensions:11 to 15

IT IS DONE!

After 1.5y in Early Access and 6.5y of development: Rogue Command is done.

Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game.

Even with the 1.0 we are not quite done with it yet, there is some more cool stuff coming down the line.

But: it is now the game we wanted to make, at the level of quality we wanted to achieve. And it has an awesome new trailer:

THE GAME WE WANTED TO MAKE

When we set out we wanted to make a singleplayer RTS game that allows you to have the feeling of discovery when coming up with creative builds that we had learned to love from games like Slay the Spire and Monster Train.

But we wanted it to feel right. Like a real RTS game, one of the ones we grew up with. We love auto-battlers and tower defense and all the cool little sub genres that have spun off. But we wanted to have you control your units, build your bases and manage an economy. We wanted it to play like StarCraft or Command & Conquer Generals.

Throughout all of development these two guiding ideas were the basis for every decision.

  1. a great feeling RTS

  2. with a huge variety of crazy builds

And we actually pulled it off! We have thousands and thousands of players and many of them have played it for dozens or hundreds of hours.

And even though this is an insane game to tackle as a duo, we managed to make a game that (as of writing this) sits very comfortably at 91% positive reviews. That is fricking nuts.

When I was writing a press release about our 1.0, I had this thought that, if we could show this to our teenage selves, this probably would have been their favorite game. And while the game is far from perfect, I think that is really the case.

THANK YOU!!! - ALL THE WAY FROM THE DEMO TO EARLY ACCESS TO THE FULL RELEASE

We worked really hard to get here. But a big part of why the game has turned out as well as it has, is because it found its community.

From the demo release early 2022 (I had to double check this for a second and then take a deep breath...) there were those of you who saw something cool in our game. And then took time out of their lives to share your thoughts with us. I am sure here and there things slipped through the cracks, but we really tried to read everything. And then we tried to synthesize this feedback with our guiding ideas and find solutions that stayed true to both the intention of the feedback and our vision.

Oh... and then there were of course hundreds and hundreds of tiny to small to gamebreaking bugs, that you helped us track down and fix.

If you have ever taken the time to share your feedback with us, either here on the Steam Forums, in a video or our discord: thank you. It meant so much.

WHAT'S IN THE 1.0 RELEASE

The 1.0 we rolled out today is coming with awesome new content.

  • 5 new Ascensions11 to 15 are introducing a bunch of new enemy units and variants and most importantly 5 new bosses, including

Source

Steam News / 14 May 2026

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