Update log
Full Rogue Command update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Balance
- Fixes
- Security
- Performance
The Bomb Fix - Early Access Update #8
This is mostly an update full of smaller fixes. One to highlight is that we improved the attack behavior of *Bomb* units. So going for builds featuring swarms of self-exploders should be a lot more fun now... and enemies featuring bombs a bit scarier...
More new features are currently in the work and should be coming soon.
BE PART OF THE BETA TO GET UPDATES EARLIER
If you want to get all the updates early and help us test out the new changes, you can switch your game to the Beta branch in your Steam library. Right click -> Properties -> Betas and select the beta from the dropdown menu. Of course there also might be a couple more bugs on this, but we usually fix them very quickly on there.
See the full list of changes below.
BALANCE CHANGES:
PCX Brood Mech skill warning persists a little longer before the skill hits.
Some Drop prices increased to adjust for power.
BUG FIXES:
Prohibit opening in-game menu while playing win/lose sequence to prevent exceptions
Win/lose Sequence: auto scroll and zoom again
Sniper Range can now also be applied to RoboPoker
Allow combat engineer's missiles to live longer to reach far away targets (when using the growing reach hack)
Make it more unlikely for units to get stuck on layer borders
Let melee units move closer to the building when attacking it
No (invisible) rally points for harvester factories
Engineers shoot automatically on enemies in their weapon range while standing
All Bomb units should hit their targets more consistently now.
PCX Bomb units should behave more consistently with the triggering of their explosion state.
PCX Brood Mech skill description fixed. Can no longer summon when stunned
Core Harvester RushBeacon teleport exploit fixed.
Stun more robust in how it handles buildings
PERFORMANCE OPTIMIZATIONS:
Draw entity stats widget only one time when selecting several units at once
Source
