In this update3
Full notes
Full Rogue Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Rogue Blight changes
Thank you!
When I first started working on Rogue Blight, I never imagined that more than 11,000 people would end up following the journey. Seeing so many of you wishlist the game, play all the different demo version, playtests, share feedback, and support the project has honestly been incredible.
From the bottom of my heart, thank you.
Over the last few years, Rogue Blight has grown into something far bigger and better than I ever thought possible, and I'm beyond excited to finally share that the game will be launching in September 2026!
And there's even more good news...
Steam Next Fest
Rogue Blight is taking part in Steam Next Fest starting tomorrow! If you haven't tried it yet, the latest demo is available right now and completely free to play. It has new content, improvements, and polish, and it's the best version of the game yet.
As a small thank you, players who try the demo will also receive a small reward when the full game launches. So be sure to try it!
Thank you again for being part of this journey. September 2026 is still a little way off, but I can't wait to show you what's coming next.
Demo v1.18 Patch Notes
Bug Fixes • Fixed an issue where the "Refill Potions" button could become disabled at a bonfire when your potions were already full. • Fixed an issue causing sanctuary music to play twice after completing a map.
Audio
Rebalanced sound volumes across the entire game for a more consistent audio experience.
Improvements • Updated the Skull node icon on the map. • Added new lore descriptions for common armor pieces. • Improved the positioning of the "New" item label, preventing text clipping in certain languages.
Localization • Added Korean localization. • Added Ukrainian localization.
Source
Changelog.gg summarizes and formats this update. How we read updates.
