In this update3
Full notes
Full Rogue Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Maps
- UI and audio
Rogue Blight changes
As part of the Medieval Fest event, we’ve released a major update to the demo, bringing new content, systems, and improvements across the game.
New Features:
Legendary Gear has been added that can rarely drop from monsters, each with unique effects:
Zima's Armor Set
Bloody Gorilla Armor Set
Sibs Glasses
Wendigo's Armor Set
Added a new Cartographer menu that displays all blessings discovered in previous runs.
Starting gear now provides permanent buffs for the duration of a run.
Added new stat and defence upgrades:
Increase Max Health
Increase Max Mana
Increase Max Stamina
Increase Defence
Increase Elemental Resistance
Status Resistance
Added new unknown event where you fight warrior called Zima.
STR stat now increases your critical damage instead of increasing poise.
Improvements:
Key/Controller rebinding in pause menu
Improved main character visuals
When selecting starting gear now it shows it's stats and buffs
Optimised the game transition between combat and map
Optimised game loading and saving
Added gameplay setting option to display player health/mana/stamina in numbers
Improved background when fighting both bosses.
Enhanced map visuals (especially upper areas)
Added main menu music and improved sound effects
and much more!
Due to major changes to the save system, existing save files will be reset with this update.
To help you get back on your feet, you’ll receive 100 Fungi when starting a new game.
I am happy to recover your previous save state, please contact me by:
Post on the Steam Community page
Or contact me on Discord
Discord:
https://discord.com/invite/Ga4qG5nQkJ
Thank you for all the support over the years, it genuinely means a lot.
The full game is now in its final stretch, and I’m hoping to begin full playtesting soon!
-CodeRad
Source
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