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Steam News7 June 202626d ago

Demo Patch 1.17

New Content New Legendary: Thebe's Beehive New Legendary: Boots of Endurance New Weapon Arts: Parrying Dagger, Iron Dagger, Iron Sword, Iron Rapier, and Ice Wand New Setting: Added a Target FPS option to Video Settings.

In this update4

Full notes

Full Rogue Blight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions11 changes1 removal
  • Gameplay
  • Performance
  • Maps
  • Balance
  • UI and audio
  • Fixes
addedNew ContentNew Legendary: Thebe's Beehive
addedNew ContentNew Legendary: Boots of Endurance
addedNew ContentNew Weapon Arts: Parrying Dagger, Iron Dagger, Iron Sword, Iron Rapier, and Ice Wand
addedNew ContentNew Setting: Added a Target FPS option to Video Settings.
addedNew ContentPotions can now be switched and consumed during map and cutscenes.
addedNew ContentThe Legendary Drop Chance upgrade can now be upgraded twice.
Zima NPC health335300Zima NPC health decreased, nerf

Rogue Blight changes

addedNew Legendary: Thebe's Beehive
addedNew Legendary: Boots of Endurance
addedNew Weapon Arts: Parrying Dagger, Iron Dagger, Iron Sword, Iron Rapier, and Ice Wand
addedNew Setting: Added a Target FPS option to Video Settings.
addedPotions can now be switched and consumed during map and cutscenes.

New Content

  • New Legendary: Thebe's Beehive

  • New Legendary: Boots of Endurance

  • New Weapon Arts: Parrying Dagger, Iron Dagger, Iron Sword, Iron Rapier, and Ice Wand

  • New Setting: Added a Target FPS option to Video Settings.

  • Potions can now be switched and consumed during map and cutscenes.

  • The Legendary Drop Chance upgrade can now be upgraded twice.

  • Weapon attacks can now hit multiple targets at once. For example, a swing that hits a Wendigo can also hit its spawned minions.

  • Bosses entering Phase 2 now lose their stun immunity slightly before the transformation animation finishes, allowing players to resume attacking sooner.

  • Legendary set items are now significantly less likely to drop compared to individual legendary pieces. Previously, 87% of legendary drops were set items; this has been reduced to 62.5%.

Balance Changes

  • Gorilla Smash follow-up attack wind-up time increased by approximately 30%.

  • Parrying Dagger and Buckler skills now consume stamina.

  • Mana Shield has been reworked:

    • No longer costs mana.

    • Reduces skill costs by 25% for 6 seconds.

    • Cooldown reduced to 10 seconds.

  • The Zima NPC encounter in "?" events can now only appear in the second half of a run.

  • Reduced Zima NPC health from 335 to 300.

Improvements

  • Improved automatic controller button selection in the Blacksmith menu.

  • Graphics settings can now be changed from the pause menu. Previously, these options were only available from the main menu.

  • The default controller button for changing potions is now X.

    • Recommended for players who use D-Pad Down for menu navigation to avoid accidental potion changes.

  • Resolution options now display refresh rates with "Hz" labels.

  • Renamed the stats page entry from Fungi Level to Total Fungi for clarity.

  • Fixed and improved several Polish translations.

  • Implemented a seed system for run consistency. Saving and loading a game will now preserve outcomes such as shop inventories and chest contents.

  • Reorganized the loot window to improve item presentation.

  • Pressing Pause while viewing a node on the map now closes the node window instead of immediately opening the pause menu.

Bug Fixes

  • Fixed an issue where opening the map and then the pause menu while in the Shop or Blacksmith menu could cause overlapping UI screens.

  • Reworked VSync implementation, it should work on all of the hardware now.

  • Fixed an issue where the VSync setting would not save correctly and would re-enable itself after restarting the game.

Source

Steam News / 7 June 2026

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