Update log
Full Rocky Mayhem update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Hi all,
This is the next update of the Difficulty Scaling for Rocky Mayhem. As said last patch, the difficulty of all modes has barely been changed since each mode released. This time, the focus is on Reality Shift and Most Wanted, making it as difficult as it was intended to be. One issue I noticed, is that the Frozen Residual in RS only shot icicles every 75 seconds. I'm not sure why, but it's been changed now to make it a more challenging opponent, rather than a "spinny" thing. Other changes have been included below.
Patch Notes 05/05/2026
Gameplay Changes
Reality Shift: Gravitational pull from Reality now increases after 45s
Reality Shift: Volcanic Residual now has a range increase of 10%
- Reality ShiftFrozen Residual now shoots every 5 seconds, decreased from 75
- Reality ShiftS.W.A.T now spawns in a group of 3, decreased from 5
- Reality ShiftC.Q.B ships now take 40s to spawn, increased from 35s
- Reality ShiftB.R.U.T.E spawns after 75 seconds, decreased from 180 seconds
- Reality ShiftPatrol ships now spawn 30% slower in groups of 2, decreased from 3
Reality Shift + Most Wanted: Killing Mini-Bosses now grants 33% Health
Most Wanted: Patrol ships now spawn 50% faster for Round 6
Most Wanted: Game now runs for 3 minutes, from 2 minutes 55 seconds
- Most WantedB.R.U.T.E now has an increased 10% movement speed
- Most WantedB.R.U.T.E now has an increased 5% firing range + 10% firing speed
Classic: Asteroids now spawn 0.2-0.3s faster every round, rather than 0.2-0.7s faster randomly
General Changes
- ClassicAdded an objective popup that states the goal of the game, which disappears after 3s
Reality Shift: Thickened outline of residual health bars
- Reality ShiftUpdated colours of text and hp for residuals
Branches
Pre-Update branch updated to patch 22.0
Source
