Update log
Full Rocky Mayhem update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
Hi all,
This was meant to be shipped with the anniversary update but it wasn't ready yet. Introducing the first major change to the pacing of the game and Difficulty Scaling since 2024, this is sure to make classic more chaotic and fun to play, and less of a chore. A total of 2 minutes has been chopped off the length of classic mode, making classic only 6 minutes to complete! This will, however, make the game more difficult as you'll have less time to adapt but unlisted changes have been made to make this a bit easier.
Patch Notes 02/05/2026
Round Progression (Classic)
Round 1: Starts at 10 seconds, from 30
Round 2: Starts at 30 seconds, from 60
Round 3: Starts at 70 seconds, from 100
Round 4: Starts at 100 seconds, from 140
Volcanic Deity Boss Fight
Round 5: Starts at 140 seconds, from 180
Round 6: Starts at 180 seconds, from 220
Round 7: Starts at 200 seconds, from 260
Frozen Deity Boss Fight
Round 8: Starts at 250 seconds, from 300
Round 9: Starts at 280 seconds, from 340
Round 10: Starts at 310 seconds, from 380
Final Round: Starts at 330 seconds, from 440
Game ends at 360 seconds, from 500 seconds
In total, the game now lasts 6 minutes, from 8 minutes.
Changes
- Classic NormalIncreased Volcanic Deity chase speed by 50%
Classic Normal: Extended play area during boss encounters
- Classic NormalLowered brightness of ability disabled icons
Classic Normal: Asteroid spawner is now 0.2s slower
Classic Mayhem: Asteroid spawner is now 0.4s slower
- Rescue OperationsMarker amount decreased to 6 from 10
Fixes
Rescue Operations: Using the scanner and markers didn't update the HUD
- Classic NormalFixed Volcanic Deity getting stuck at top of screen
- Classic NormalAbility disabled icon appearing over game over screen
Source
