Update log
Full Rocky Mayhem update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Store
- Events
- Balance
- UI and audio
Hi all,
This month marks the 2 year anniversary of the beta for Rocky Mayhem 2024 Remake! As such, I am presenting the largest update I have done since the full release date, 22nd June. This has indeed been a longer journey than I expected. I initially started Rocky Mayhem as a lockdown project back in 2020, which was abandoned when I started attending college again after lockdown. Then as of May 2024, I decided to finally bring back the game with a beta and one month later, a remake. Now presenting over 90 updates later (with 21 being major), I bring you Patch 22!
Returning: Homing Asteroid
Available in: Classic Mayhem
The asteroids from 'Search and Destroy' are back in the game, exclusively in Classic Mayhem! They will spawn every 30 seconds in groups of 3, and look identical to the other asteroids so keep your guard up.
Permanent Item: Golden Egg
Available in: Classic, Most Wanted
These eggs, repurposed from the easter event, are rare and shining gold. They will spawn every two minutes as a singular glowing egg, with a reward of 10,000 points if you manage to catch it.
Patch Notes 01/05/2026
New
Added misc. page, 'Collection': View all event-limited designs here
Added 'Progression Store'
New sign-in reward
Graphics and Visuals
Added 2 new asteroid shape variants
Added new colour cards for Excavation
Redesigned health pickups with new sprite
Slightly improved particles and colour for nuclear flash
Added visual damage to the ship when your health changes
Reworked ship design for the ambulance in Rescue Operations
Added borders to the health bars in Reality Shift
Audio
Additions / Changes here are to reflect the retro design of the game. These may or may not remain in the game, same with being followed up with future replacements in the future.
Replaced sound effect for death
Replaced sound effect for nuclear flash
Replaced sound effect for buying items
Rescue Operations: Replaced sound effect for charging drillship
- EvasionAdded sounds for both being caught and losing
Evasion Time Trials: Replaced sound effect for picking up crystals
- ExcavationAdded sound effects for receiving notifications
- ExcavationAdded a variety of 6 sound effects for 'Excavate' buttons
Ability Changes
- AbilityJump Drive [SPACE] cooldown decreased to 10s from 20s
- AbilityIncinerating Beam [E] cooldown decreased to 60s from 75s
- AbilityNuclear Flash [D] cooldown has been increased to 90s from 65s
- AbilityPlasma Field [A] duration decreased to 5s from 10s
- AbilityPlasma Field [A] cooldown decreased to 20s from 25s (Classic Normal)
- AbilityHeavy Barrel [Q] cooldown decreased to 30s from 35s
- AbilityHeavy Barrel [Q] duration increased to 4s from 3.5s
- AbilityFast Reflex [MMB] duration decreased to 1,5s from 2.5s
Gameplay Balancing
Classic: Asteroids now move 5% slower
Classic Normal: Asteroids spawn in groups of 4, rather than 3
Classic Normal: Asteroids spawn 20% faster
- Classic NormalBase fire-rate increased by 5%
- Classic MayhemMaximum fire-rate decreased by 10%
- Most WantedPatrol Ships speed increased by 5%
- Most WantedCQB Ships speed decreased by 10%
Evasion: Brute can now spend anywhere between 2-3 seconds watching you (prev. 3-5)
Evasion: Brute can now spend anywhere between 2-8 seconds looking away (prev. 3-10)
- Rescue OperationsMarkers now have an increased 60% lighting radius
Rescue Operations: You now gain $1,500 and 20 levels from completing the mines
Other Changes
Rescue Operations: Drillship has been moved on Level 3
- Rescue OperationsSlightly expanded and changed paths for Level 3
- Rescue OperationsLowered Camera FOV
Rescue Operations:
Source
