In this update3
Full notes
Full Rockhounds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Events
- Performance
Rockhounds changes
Greetings, Rockhound!
Another week, another update, and it’s a good one! Huge thanks for playing and sharing your feedback; it’s truly helping us improve Rockhounds.
We’ve noticed you’re playing longer and more often, which we love to see! However, new playtest sign-ups have slowed down. Help us spread the word so we can get a fresh wave of players in for the next update!
Highlights for this update
Fixed a bug causing characters to become invisible after joining a game or respawning
Fixed a bug where switching classes would mess up your loadout
Fixed a bug where flashlights wouldn't turn off automatically after a mission
Fixed a bug caused by interaction with the shuttle when extracting from a mission
Fixed a bug related to equipping primary weapons
Fixed a bug where the weapon inventory screen would now show the current equipped weapon.
Fixed several bugs where creatures were unable to damage buildings
Fixed several UI glitches where white boxes were shown for loading graphics
Fixed several UI glitches when choosing a reward from a crate
Fixed a bug where the Class Progression screen would not show your next reward when opened
Fixed a bug where there was a delay when shooting enemies with SpaceLance 7PR
Fixed a bug where the Tital Shell creature would idle after killing a player
Fixed a bug where the armory wouldn't properly display the first time it was opened
Fixed a bug where the armory wouldn't show the correct stats when changing weapons
Fixed a bug where an audio effect would not play for turrets
Added a short window of invulnerability when a player is revived
Added text labels for all pickups, making them easier to identify
Added Megacorp rep who communicates with the squad during missions
Added attachments to drops of the All Class packs
Improved "hold button" UI/UX, making it clearer to the player
Improved performance of the game, reducing some CPU spikes
Improved Mining Rig dashboard UI to better indicate it's current on/off state
Improved the "Return to base" chat wheel icon.
Improved the mission results screen
Improved the overview of contract results and rewards
Separated the contract rewards and resources found during the mission
Improved player and class progression screen
We now use Reputation Points (RP) for player progression
XP is used for class progression only
Improved visuals for "clear" weather scenarios
Improved animations for Frostangler creature to prevent "skating" movement
Balance - Increased selling prices for redundant equipment
Balance - Increased damage output for the manual turret
Balance - Deep Ore Miner now automatically adds ore to the squad's total when it reaches its maximum capacity
Balance - Refund amount for buildings is now based on the amount of health of the building
Creature nests now continue to spawn small creatures until the nest is destroyed.
Updated localization (English) including new creature names.
There are still quite a few other topics that we're working on, but they require more testing before they are ready. We expect to update Rockhounds frequently though so please look forward to our next update!
Show, don't tell
Oh shoot, would you believe that I don't have anything new to show for this week's update? You'll just have to check it out for yourself I guess ...
Support the Mission
If you want to join our mission to make Rockhounds a huge success, here are a couple of ways you can help us reach more players:
Wishlist on Steam: This is the single most important thing you can do to help our visibility.
Squad Up: Remember, your Playtest key includes 3 extra invites. Bring your crew in. Rockhounds is meant to be played as a team.
Spread the Word: If you have a favorite streamer who loves extraction games, let them know we’re live.
New Recruits Incoming: We’ve just sent out the next batch of Playtest invites! If you’re one of the new arrivals, welcome. Jump into our Discord to find a squad, report bugs, or give us your raw feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
