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Steam News1 June 20261mo ago

Project updates, Demo announcement & EA Roadmap teaser

Hey Rockhounds! Time flies when you’re having fun, and we’ve been having fun working on a massive update.

In this update4

Full notes

Full Rockhounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Store
  • UI and audio
  • Gameplay
  • Events
  • Performance
addedWhat’s New: The Meta-Loop & Feature OverhaulEconomy : You can now mine and extract rare minerals during missions. Use them to purchase, craft, and upgrade your gear between contracts.
addedWhat’s New: The Meta-Loop & Feature OverhaulUnique Personalities : Rockhounds now have individual voices, making them sound unique and way more interesting.
changedWhat’s New: The Meta-Loop & Feature OverhaulThe Crafting Loop : Introducing the Crafting Table and Fabricator. You will now use minerals to craft items and attachments (which are consumed after each contract, keeping the resource loop active).
addedWhat’s New: The Meta-Loop & Feature OverhaulVendors : New interactive vendors are available, where you can trade minerals and buy new weapons.
addedWhat’s New: The Meta-Loop & Feature OverhaulDifficulty & Anomalies : We’ve expanded the difficulty curve to reward upgraded gear. Furthermore, contracts can now be modified with Anomalies (voluntary modifiers that increase both the risk and the reward).
addedWhat’s New: The Meta-Loop & Feature OverhaulNew Mission Types : We are introducing new contract types focusing on different core pillars: Exploration, Base Building, Combat, or Resource Collection.

Rockhounds changes

addedEconomy : You can now mine and extract rare minerals during missions. Use them to purchase, craft, and upgrade your gear between contracts.
addedUnique Personalities : Rockhounds now have individual voices, making them sound unique and way more interesting.
changedThe Crafting Loop : Introducing the Crafting Table and Fabricator. You will now use minerals to craft items and attachments (which are consumed after each contract, keeping the resource loop active).
addedVendors : New interactive vendors are available, where you can trade minerals and buy new weapons.
addedDifficulty & Anomalies : We’ve expanded the difficulty curve to reward upgraded gear. Furthermore, contracts can now be modified with Anomalies (voluntary modifiers that increase both the risk and the reward).

Hey Rockhounds!

Time flies when you’re having fun, and we’ve been having fun working on a massive update. Our main goal right now is participating in Steam Next Fest this June, which means the official Rockhounds Demo is dropping very soon!

But before we get to that, let’s talk about the recent Playtest.

Playtest retrospective

Over the past couple of months, thousands of you tried out the very first playable build of Rockhounds. Your feedback was incredible, and the data showed something fascinating: your initial play sessions are long and engaging, but we have a retention problem. Players aren't returning for a third or fourth session.

We always planned to build a robust meta-game loop to drive long-term retention, but we didn’t expect to do it this early. However, we realized that if we didn't fix this leak now, our Next Fest demo wouldn't successfully grow our audience, putting our upcoming Early Access launch at risk.

So, we pivoted, and focused on building features that give you a reason to jump back into the game time and time again.

What’s New: The Meta-Loop & Feature Overhaul

Here is a breakdown of the major systems we’ve just implemented to fix the leak and deepen the Rockhounds experience:

  • Economy: You can now mine and extract rare minerals during missions. Use them to purchase, craft, and upgrade your gear between contracts.

  • The Hub Overhaul: The base ship has been completely redesigned to align with our narrative direction. It is now more compact, gritty, and feels like a true, worn-down freighter.

  • Unique Personalities: Rockhounds now have individual voices, making them sound unique and way more interesting.

  • The Crafting Loop: Introducing the Crafting Table and Fabricator. You will now use minerals to craft items and attachments (which are consumed after each contract, keeping the resource loop active).

  • VendorsNew interactive vendors are available, where you can trade minerals and buy new weapons.
  • Difficulty & Anomalies: We’ve expanded the difficulty curve to reward upgraded gear. Furthermore, contracts can now be modified with Anomalies (voluntary modifiers that increase both the risk and the reward).

  • New Mission TypesWe are introducing new contract types focusing on different core pillars: Exploration, Base Building, Combat, or Resource Collection.
  • First-Time User Experience (FTUE)Added in-game guides to smoothly explain the primary mechanics to newcomers.
  • Performance Polish: Alongside dozens of small fixes, we’ve executed huge memory optimizations to slash loading times (even on low-end systems similar to our office test rigs!).

Early Access Roadmap Teaser

As soon as the demo drops, we will officially publish our Early Access Roadmap!

To tease you just a little bit, here is a glimpse of what the future holds:

There is a ton of exciting content planned, and we can't wait to have you join us on this journey into Early Access.

Don't forget to Wishlist and Follow Rockhounds to get notified the exact second the demo goes live!

Source

Steam News / 1 June 2026

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