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Steam News16 June 202620d ago

Demo update! (but we're not in Next Fest) ...

What's up Rockhounds? Oh man, gamedev can be rough sometimes... We've released the Demo just over a week ago, and we're already rolling out an update with a LOT of fixes, tweaks and improvements.

In this update2

Full notes

Full Rockhounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions5 changes1 removal
  • Gameplay
  • Events
  • Security
  • UI and audio
  • Performance
  • Fixes
changedWhat's up Rockhounds?Oh man, gamedev can be rough sometimes... We've released the Demo just over a week ago, and we're already rolling out an update with a LOT of fixes, tweaks and improvements.
changedWhat's up Rockhounds?The problem is: Becoming successful on Steam is increasingly about momentum, and we simply don't have enough of it to justify participating in Next Fest, so we've decided to opt-out of the event.
removedHere's what's new (or changed)The investigate side objective for the "Rig Security" contract no longer block players from restarting the mining rig.
addedHere's what's new (or changed)More "FTUE" tool-tips were added to explain the basics even better
changedHere's what's new (or changed)Many, many UI / UX improvements, some small but significant
changedHere's what's new (or changed)Overall performance improvements, pushing those extra frames

Rockhounds changes

changedOh man, gamedev can be rough sometimes... We've released the Demo just over a week ago, and we're already rolling out an update with a LOT of fixes, tweaks and improvements.
changedThe problem is: Becoming successful on Steam is increasingly about momentum, and we simply don't have enough of it to justify participating in Next Fest, so we've decided to opt-out of the event.
removedThe investigate side objective for the "Rig Security" contract no longer block players from restarting the mining rig.
addedMore "FTUE" tool-tips were added to explain the basics even better
changedMany, many UI / UX improvements, some small but significant

What's up Rockhounds?

Oh man, gamedev can be rough sometimes... We've released the Demo just over a week ago, and we're already rolling out an update with a LOT of fixes, tweaks and improvements.

The problem is: Becoming successful on Steam is increasingly about momentum, and we simply don't have enough of it to justify participating in Next Fest, so we've decided to opt-out of the event.

We've set our goals high with Rockhounds. We want this game to be enjoyable over extended playtime, and that means that we've built a lot of mechanics, but we've not spent enough time getting them all to be balanced properly. Some of you have been very helpful by providing a review of the current demo both on Steam or on our Discord, but also we realize that we just don't have the momentum yet to participate in Next Fest.

So, we're taking a breather and will come back stronger at a later time. We believe that what's deferred is not lost. Despite this, we're still rolling out the update to the demo.

Here's what's new (or changed)

  • Accountants and Scientists now follow the player around instead of finding their own way to safety

  • The investigate side objective for the "Rig Security" contract no longer block players from restarting the mining rig.

  • Resources are now only awarded when players reach the shuttle during the mission extraction

  • More "FTUE" tool-tips were added to explain the basics even better

  • Many, many UI / UX improvements, some small but significant

  • Lootdrop balancing, making scavenging for loot more worthwhile

  • Overall performance improvements, pushing those extra frames

  • Fixed several issues with contracts (thanks to your feedback!)

  • Resolved several issues with players disconnecting

  • The card pack reveal was updated, now showing more details for each reward

  • Skipjack has a new skin, and fits in better with the Rockhounds

  • Switching a contract now unreadies all players

  • Resolved issues with the backend for time-based events (like refreshing vendors, or fabricator usage)

  • Resolved an issue that caused the game to freeze while loading

  • Fixed parts where you could fall off the map (whoops!)

  • Fixed a bug where contracts weren't synced to clients properly

  • Fixed a bug where enemy scaling wasn't properly applied for clients

  • Loot crates can now drop refined minerals

Help us out!

If you want to help us out, you can do any of the following;

  • Play Rockhounds as much as possible (preferably with a squad of friends)

  • Like our posts, place your comments and share it on your socials

  • Tell your favorite streamer or content creator about Rockhounds

  • And of course, as always, make sure to join our Discord.

Source

Steam News / 16 June 2026

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