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Steam News14 January 20251y ago

Patch v0.23.8

Here is a small patch with a bunch of fixed bugs that were mostly found by the community. It also improves the game stability a bit and brings some QoL features. I am also moving to v0.

In this update4

Full notes

Full Rocket Science update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition0 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
fixedHere is a small patch with a bunch of fixed bugs that were mostly found by the community. It also improves the game stability a bit and brings some QoL features.
addedI am also moving to v0.24 development which should be the last "system-like" update. After that I will finally start to focus mostly on survival mode and adding content to the game.
fixedChanges:🔸 you need to hold ctrl to copy part now instead of shift, since shift is used for ignoring fixed attachments; 🔸 reduced heat transfer from combustion chambers for biggest engines in the game, adding approximately 30-40 seconds of burn time for them;
fixedFixes:🔸 you can't attach anything to the assembly if you attach existing part to already placed not connected part; 🔸 positions become shifted if you attach existing rocket part group to already placed not connected part; 🔸 some part names contain not assigned parameters like "{0}"; 🔸 some parts have missing names when selecting them in the assembly; 🔸 probe core parameters have inconsistent order when selecting part from the list compared to selecting already placed part; 🔸 time parameter is not a valid number error in the console every time you start a flight; 🔸 rcs engines VFX is completely missing; 🔸 spacecraft suddenly rotate on docking; 🔸 warp to maneuver not working when time is paused; 🔸 wrong TWR is calculated on active stage when orbiting any other body than Earth; 🔸 spaceport lose global illumination and camera starts to jitter if double click on any surface object on the map other than space center; 🔸 Structural Adapter Octahedron-Hexagon is missing side dynamic attachments; 🔸 when attaching something to Wing or Inner Wing Type C1, attached part are floating far from wing surface. 🔸 [Mods] surface object mod doesn't detect facilities change after first save; 🔸 [Mods] facility get the wrong type when changing it to runway or parking; 🔸 [Mods] facility marker have an incorrect position; 🔸 corrected tooltip for F action (its changing pivot point now);

Rocket Science changes

fixedHere is a small patch with a bunch of fixed bugs that were mostly found by the community. It also improves the game stability a bit and brings some QoL features.
addedI am also moving to v0.24 development which should be the last "system-like" update. After that I will finally start to focus mostly on survival mode and adding content to the game.
fixed🔸 you need to hold ctrl to copy part now instead of shift, since shift is used for ignoring fixed attachments; 🔸 reduced heat transfer from combustion chambers for biggest engines in the game, adding approximately 30-40 seconds of burn time for them;
fixed🔸 you can't attach anything to the assembly if you attach existing part to already placed not connected part; 🔸 positions become shifted if you attach existing rocket part group to already placed not connected part; 🔸 some part names contain not assigned parameters like "{0}"; 🔸 some parts have missing names when selecting them in the assembly; 🔸 probe core parameters have inconsistent order when selecting part from the list compared to selecting already placed part; 🔸 time parameter is not a valid number error in the console every time you start a flight; 🔸 rcs engines VFX is completely missing; 🔸 spacecraft suddenly rotate on docking; 🔸 warp to maneuver not working when time is paused; 🔸 wrong TWR is calculated on active stage when orbiting any other body than Earth; 🔸 spaceport lose global illumination and camera starts to jitter if double click on any surface object on the map other than space center; 🔸 Structural Adapter Octahedron-Hexagon is missing side dynamic attachments; 🔸 when attaching something to Wing or Inner Wing Type C1, attached part are floating far from wing surface. 🔸 [Mods] surface object mod doesn't detect facilities change after first save; 🔸 [Mods] facility get the wrong type when changing it to runway or parking; 🔸 [Mods] facility marker have an incorrect position; 🔸 corrected tooltip for F action (its changing pivot point now);

Here is a small patch with a bunch of fixed bugs that were mostly found by the community. It also improves the game stability a bit and brings some QoL features.

I am also moving to v0.24 development which should be the last "system-like" update. After that I will finally start to focus mostly on survival mode and adding content to the game.

v0.23.8 release notes

Features:

🔸 you can configure wheel steering angle and invert steering controls now; 🔸 you can configure decoupler force percent;

Changes:

🔸 you need to hold ctrl to copy part now instead of shift, since shift is used for ignoring fixed attachments; 🔸 reduced heat transfer from combustion chambers for biggest engines in the game, adding approximately 30-40 seconds of burn time for them;

Fixes:

🔸 you can't attach anything to the assembly if you attach existing part to already placed not connected part; 🔸 positions become shifted if you attach existing rocket part group to already placed not connected part; 🔸 some part names contain not assigned parameters like "{0}"; 🔸 some parts have missing names when selecting them in the assembly; 🔸 probe core parameters have inconsistent order when selecting part from the list compared to selecting already placed part; 🔸 time parameter is not a valid number error in the console every time you start a flight; 🔸 rcs engines VFX is completely missing; 🔸 spacecraft suddenly rotate on docking; 🔸 warp to maneuver not working when time is paused; 🔸 wrong TWR is calculated on active stage when orbiting any other body than Earth; 🔸 spaceport lose global illumination and camera starts to jitter if double click on any surface object on the map other than space center; 🔸 Structural Adapter Octahedron-Hexagon is missing side dynamic attachments; 🔸 when attaching something to Wing or Inner Wing Type C1, attached part are floating far from wing surface. 🔸 [Mods] surface object mod doesn't detect facilities change after first save; 🔸 [Mods] facility get the wrong type when changing it to runway or parking; 🔸 [Mods] facility marker have an incorrect position; 🔸 corrected tooltip for F action (its changing pivot point now);

Source

Steam News / 14 January 2025

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