What changed
3 fixes1 addition0 changes0 removals
- Performance
- Gameplay
- UI and audio
fixedHere is a small patch with a bunch of fixed bugs that were mostly found by the community. It also improves the game stability a bit and brings some QoL features.
addedI am also moving to v0.24 development which should be the last "system-like" update. After that I will finally start to focus mostly on survival mode and adding content to the game.
fixedChanges:🔸 you need to hold ctrl to copy part now instead of shift, since shift is used for ignoring fixed attachments; 🔸 reduced heat transfer from combustion chambers for biggest engines in the game, adding approximately 30-40 seconds of burn time for them;
fixedFixes:🔸 you can't attach anything to the assembly if you attach existing part to already placed not connected part; 🔸 positions become shifted if you attach existing rocket part group to already placed not connected part; 🔸 some part names contain not assigned parameters like "{0}"; 🔸 some parts have missing names when selecting them in the assembly; 🔸 probe core parameters have inconsistent order when selecting part from the list compared to selecting already placed part; 🔸 time parameter is not a valid number error in the console every time you start a flight; 🔸 rcs engines VFX is completely missing; 🔸 spacecraft suddenly rotate on docking; 🔸 warp to maneuver not working when time is paused; 🔸 wrong TWR is calculated on active stage when orbiting any other body than Earth; 🔸 spaceport lose global illumination and camera starts to jitter if double click on any surface object on the map other than space center; 🔸 Structural Adapter Octahedron-Hexagon is missing side dynamic attachments; 🔸 when attaching something to Wing or Inner Wing Type C1, attached part are floating far from wing surface. 🔸 [Mods] surface object mod doesn't detect facilities change after first save; 🔸 [Mods] facility get the wrong type when changing it to runway or parking; 🔸 [Mods] facility marker have an incorrect position; 🔸 corrected tooltip for F action (its changing pivot point now);
Rocket Science changes
fixedHere is a small patch with a bunch of fixed bugs that were mostly found by the community. It also improves the game stability a bit and brings some QoL features.
addedI am also moving to v0.24 development which should be the last "system-like" update. After that I will finally start to focus mostly on survival mode and adding content to the game.
fixed🔸 you need to hold ctrl to copy part now instead of shift, since shift is used for ignoring fixed attachments; 🔸 reduced heat transfer from combustion chambers for biggest engines in the game, adding approximately 30-40 seconds of burn time for them;
fixed🔸 you can't attach anything to the assembly if you attach existing part to already placed not connected part; 🔸 positions become shifted if you attach existing rocket part group to already placed not connected part; 🔸 some part names contain not assigned parameters like "{0}"; 🔸 some parts have missing names when selecting them in the assembly; 🔸 probe core parameters have inconsistent order when selecting part from the list compared to selecting already placed part; 🔸 time parameter is not a valid number error in the console every time you start a flight; 🔸 rcs engines VFX is completely missing; 🔸 spacecraft suddenly rotate on docking; 🔸 warp to maneuver not working when time is paused; 🔸 wrong TWR is calculated on active stage when orbiting any other body than Earth; 🔸 spaceport lose global illumination and camera starts to jitter if double click on any surface object on the map other than space center; 🔸 Structural Adapter Octahedron-Hexagon is missing side dynamic attachments; 🔸 when attaching something to Wing or Inner Wing Type C1, attached part are floating far from wing surface. 🔸 [Mods] surface object mod doesn't detect facilities change after first save; 🔸 [Mods] facility get the wrong type when changing it to runway or parking; 🔸 [Mods] facility marker have an incorrect position; 🔸 corrected tooltip for F action (its changing pivot point now);
Here is a small patch with a bunch of fixed bugs that were mostly found by the community. It also improves the game stability a bit and brings some QoL features.
I am also moving to v0.24 development which should be the last "system-like" update. After that I will finally start to focus mostly on survival mode and adding content to the game.
v0.23.8 release notes
Features:
🔸 you can configure wheel steering angle and invert steering controls now; 🔸 you can configure decoupler force percent;
Changes:
🔸 you need to hold ctrl to copy part now instead of shift, since shift is used for ignoring fixed attachments; 🔸 reduced heat transfer from combustion chambers for biggest engines in the game, adding approximately 30-40 seconds of burn time for them;
Fixes:
🔸 you can't attach anything to the assembly if you attach existing part to already placed not connected part; 🔸 positions become shifted if you attach existing rocket part group to already placed not connected part; 🔸 some part names contain not assigned parameters like "{0}"; 🔸 some parts have missing names when selecting them in the assembly; 🔸 probe core parameters have inconsistent order when selecting part from the list compared to selecting already placed part; 🔸 time parameter is not a valid number error in the console every time you start a flight; 🔸 rcs engines VFX is completely missing; 🔸 spacecraft suddenly rotate on docking; 🔸 warp to maneuver not working when time is paused; 🔸 wrong TWR is calculated on active stage when orbiting any other body than Earth; 🔸 spaceport lose global illumination and camera starts to jitter if double click on any surface object on the map other than space center; 🔸 Structural Adapter Octahedron-Hexagon is missing side dynamic attachments; 🔸 when attaching something to Wing or Inner Wing Type C1, attached part are floating far from wing surface. 🔸 [Mods] surface object mod doesn't detect facilities change after first save; 🔸 [Mods] facility get the wrong type when changing it to runway or parking; 🔸 [Mods] facility marker have an incorrect position; 🔸 corrected tooltip for F action (its changing pivot point now);