What changed
0 fixes1 addition2 changes0 removals
addedAt the beginning of April, I realized that the best way to continue developing the game was to fork the HDRP rendering pipeline and start making all the necessary changes directly to it. Since then, I’ve implemented several new features that I could only dream of before. Because of this, the update will bring huge graphics improvements.
changedThere is also a downside: the risk that I might break something at the core rendering level and miss it, since I have far fewer QA resources than Unity. Because of that, part of this update will be sent to closed community testing this weekend. It will also require an extended stabilization period due to the major changes to the game’s codebase, which should take several weeks. So, if everything goes well, v0.25 “Radiant Veil” is set to release on June 19 .
changedSteam post image Looks like color correction was improved?
Rocket Science changes
addedAt the beginning of April, I realized that the best way to continue developing the game was to fork the HDRP rendering pipeline and start making all the necessary changes directly to it. Since then, I’ve implemented several new features that I could only dream of before. Because of this, the update will bring huge graphics improvements.
changedThere is also a downside: the risk that I might break something at the core rendering level and miss it, since I have far fewer QA resources than Unity. Because of that, part of this update will be sent to closed community testing this weekend. It will also require an extended stabilization period due to the major changes to the game’s codebase, which should take several weeks. So, if everything goes well, v0.25 “Radiant Veil” is set to release on June 19 .
changedSteam post image Looks like color correction was improved?
At the beginning of April, I realized that the best way to continue developing the game was to fork the HDRP rendering pipeline and start making all the necessary changes directly to it. Since then, I’ve implemented several new features that I could only dream of before. Because of this, the update will bring huge graphics improvements.
There is also a downside: the risk that I might break something at the core rendering level and miss it, since I have far fewer QA resources than Unity. Because of that, part of this update will be sent to closed community testing this weekend. It will also require an extended stabilization period due to the major changes to the game’s codebase, which should take several weeks. So, if everything goes well, v0.25 “Radiant Veil” is set to release on June 19.
To give you a small glimpse of what is coming next, I’ll leave two screenshots here. Enjoy!
Steam post image Looks like color correction was improved?
Steam post image Hmm, what is even happening here?