Full notes
Full RoboSquad Revolution (Beta) update
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What changed
- Gameplay
- Store
- Maps
- UI and audio
- Balance
- Performance
RoboSquad Revolution (Beta) changes
New System Features
Zoranium renamed to NOVA
Ongoing Gamepad improvements
Premium currency can now be purchased in the store
Account Default items have been added
New Gameplay Features
Two new classes have been added (They currently are set to loadouts 2 & 3 respectively)
Heavy Class: Skrill
Light Class: Piko
Free For All modes now do a check to respawn you farther away from other players on death
Fully Auto Assault Rifle added
Remote charge added
Explosive Barrels will now appear in the environment
New Class Features Nyx
Has a deployable Turret
Has a deployable Healing Tank
Has a Thruster for his jump
Has a Remote Charge explosive
Skrill
Has a Sprint that damages enemies
Has a Charge Jump that damages enemies on landing
Has a standard grenade
Piko
Has Double Jump
Has Double Dash
Has a Proximity Mine explosive
Maps
New Blockout Map: Sanction Labs
New Visual Features
New assets in Sanction Labs
New default weapon wraps
UI / UX
New UI integration has started
Tab menu is now sorted by most Objectives per team
Ammo / Weapon Pickups and Objectives now show on Minimap
Balance Changes
Sprint is now only available on Skrill
Double Jump is now only available on Piko
Pistol RoF reduced and damage increased
Burst Rifle accuracy reduced while moving
Grenade Launcher projectile bounces reduced to 1 from 2
Grenade Launcher projectile speed significantly increased
Grenade Launcher Projectile gravity increased
Rocket Launcher explosion area slightly increased
Shotgun Falloff range decreased slightly
Maximum Ammo size increased for all ammo types
Bug Fixes
Stuttering no longer happens in Spectator Cam
Game no longer crashes leaving Zoranium Mine
Long Range Throwdowns have been renamed
Control Point Audio has been fixed
Minimap Icons now stay in a fixed position
Party widget will now properly hide when going in and out of other menus
There is now a text indicator that a player in your part is ready rather than just dancing
Party Ready option should now populate correctly
Clients now get the Countdown as expected
Quickplay now behaves as expected
Known Issues
Parties will join a match, but will be distributed among the teams equally
Host doesn’t have a kill feed on listen server
Source
Changelog.gg summarizes and formats this update. How we read updates.
