Full notes
Full RoboSquad Revolution (Beta) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Fixes
- Maps
Along with updating to Unreal Engine 5.3, the team has been working diligently on crushing bugs, improving systems, player messaging, new weapons, game balancing, and polishing. Check out our updates!
Highlights
Cascading Hitscans
Updating and improving AI logic
Updated Animation System
New and Updated VO's
Nyx - Turret has been replaced with Blockade
Weapon Updates
Picking up the same weapon will now have an upgrade for some weapons!
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Ion Pistol
Upgraded will allow you to shoot an emp upon ADS
Auto Rifle
Upgraded will allow you to shoot a rifle grenade upon ADS
LMG
Upgraded will give you a forward shield
Ranger
New Weapon!
Arc Bolt
New Weapon!
Double Barrel Shotgun
Upgraded will give you a grappling hook upon ADS
Sidewinder
New Weapon!
Kinetic Weapons
Gated by Weight Type
Nyx Healing Gun
Skrill Minigun
Piko Knives
Honor Blade (Melee)
Secondary Ability - will allow you to slash through an opponent
Upgraded allows you to dual-wield
The Mangler (Melee)
Secondary Ability - will allow you to shoot a spike
Bot Boster
Secondary Ability - will allow you to block
EMP
Will disable one random ability, as well as drain Kinetic Charge and do damage to shields
SFX
Hitscan impacts (For different weight classes)
Impalement sounds (For different weight classes)
Melee Attack (For different weight classes)
Match Intro
Character Main Menu Intro
UX/UI
Contextual popup widget in the HUD
Updated hit effects
Spec descriptions
Updated Throwdown descriptions
Added Kinetic Cost and Cooldown descriptions for characters
Icon Updates
Updated UI Scaling
Navigation Issues
Character Selection icons now captures your character
Scoreboard improvements
Match Intro and End Sequence Updates
Weapon Reward UI at the end of the match
Updated Loading Screens
Holograms
Paul Betraydeez & Throwdown: The Popcorn Must Flow
Joan of Arc & Throwdown: Divine Intervention
Gamemode Additions
Data Dash
Free For All
Bugfixes
Fixed an issue where character skins weren't loading correctly
Fixed an issue with profiles and frames not loading
Fixed Play Button Options not being disabled
Fixed loading screen text not being formatted correctly
Fixed players not being able to spawn in after the match intro timer end
Fixed camera sequence not stopping in the match
Fixed AI crashing the game at the end of the match
Fixed metrics not being sent
Fixed Encrypted Vault Back not working on purchase
Fixed players in parties not being able to rejoin the game upon leaving
Fixed training missing a hud
Fixed not being able to load the training map
Fixed A pose in tutorial and training
Fixed data layer issue with data dash on Zoranium Mines
Fixed minimap colors for some players being wrong
Fixed a potential crash with loading player data
Fixed tutorial having Free For All team
Fixed load renderable item sometimes not completing
Fixed weapons not attached to players on respawn
Fixed the grey player Zoran popup in the HUD whenever a new player joins
Fixed VO overlap fixes
Fixed duplicate data dash beacon fix
Fixed previews in store for bundles
Source
Changelog.gg summarizes and formats this update. How we read updates.
