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Steam News29 June 20233y ago

Bugfix / Feature Update Patch A.0.0.76

New Features Performance and Graphics Enhancements Performance improvements Environmental lighting improvements Reworked Match Start up Sequence AI Bot Updates AI is now smarter Sound Design Improvements Redesigned soun

Full notes

Full RoboSquad Revolution (Beta) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Performance
  • UI and audio
  • Maps
  • Balance
addedNew Features Performance and Graphics Enhancements Performance improvements Environmental lighting improvements Reworked Match Start up Sequence
changedSound Design Improvements Redesigned sound effects for most weapons Remixed overall sound levels
addedGameplay Additions Map roulette New melee combo animation New Aerial Attack and Charge Dash Aerial Attack and Charge dash have been redesigned New Animation and VFX for Double Jump (Thanks AdeptMasterN8!)
addedMap Changes Updated Cognition Floor with new assets Introduced new team spawn zones with team colored gates Training Map HDRI
fixedBug Fixes Bots move more accurately Warm up spawns now on every map You can no longer cancel reload animations (Thanks AdeptMasterN8!) Aerial Attack no longer leaves the reticle behind (Thanks AdeptMasterN8!) Joining audio no longer loops for every player in match Quickplay made sessions can now reliably be joined Boundary breaks are no longer possible on Zenith Junction (Thanks Quixotic!) On first spawn clients will no long experience rubber banding (Thanks Erick!) Scoreboard no longer jitters when spamming TAB Graphics are more consistent across quality levels Menus should no longer be able to get stuck on screen Crashing on map transition has been fixed Team / Enemy Fresnel is loading correctly (Thanks Ushio!) Stairs and random collisions have been fixed in the Training Area (Thanks Quixotic!) Skill icons no longer show up all as grenade Immunity on Spawn has been added (Thanks Enadream!) Damage numbers are now rounded Charge Dash now displays properly in kill feed
addedBalance Patch SMG Damage per Shot 7 -> 6 SMG Rate of Fire 800 -> 700 All guns have new upper ammo caps (Thanks AdeptMasterN8!)
Balance Patch SMG Damage per Shot76SBalance Patch SMG Damage per Shot decreased, nerfBalance Patch SMG Damage per Shot 7 -> 6 SMG Rate of Fire800700Balance Patch SMG Damage per Shot 7 -> 6 SMG Rate of Fire decreased, nerf

New Features Performance and Graphics Enhancements Performance improvements Environmental lighting improvements Reworked Match Start up Sequence

AI Bot Updates AI is now smarter

Sound Design Improvements Redesigned sound effects for most weapons Remixed overall sound levels

Gameplay Additions Map roulette New melee combo animation New Aerial Attack and Charge Dash Aerial Attack and Charge dash have been redesigned New Animation and VFX for Double Jump (Thanks AdeptMasterN8!)

Map Changes Updated Cognition Floor with new assets Introduced new team spawn zones with team colored gates Training Map HDRI

Bug Fixes Bots move more accurately Warm up spawns now on every map You can no longer cancel reload animations (Thanks AdeptMasterN8!) Aerial Attack no longer leaves the reticle behind (Thanks AdeptMasterN8!) Joining audio no longer loops for every player in match Quickplay made sessions can now reliably be joined Boundary breaks are no longer possible on Zenith Junction (Thanks Quixotic!) On first spawn clients will no long experience rubber banding (Thanks Erick!) Scoreboard no longer jitters when spamming TAB Graphics are more consistent across quality levels Menus should no longer be able to get stuck on screen Crashing on map transition has been fixed Team / Enemy Fresnel is loading correctly (Thanks Ushio!) Stairs and random collisions have been fixed in the Training Area (Thanks Quixotic!) Skill icons no longer show up all as grenade Immunity on Spawn has been added (Thanks Enadream!) Damage numbers are now rounded Charge Dash now displays properly in kill feed

Balance Patch SMG Damage per Shot 7 -> 6 SMG Rate of Fire 800 -> 700 All guns have new upper ammo caps (Thanks AdeptMasterN8!)

  • Light Weapons (Pistol, Nano Swarm)

  • 120

  • Medium Weapons (Rifle)

  • 90

  • Shotgun

  • 30

  • Explosive Small (Grenade Launcher)

  • 30

  • Explosive Large (Rocket Launcher)

  • 8

  • Sniper

  • 16

Weapon and health pickups have been redistributed across all maps (Thanks AdeptMasterN8!)

Known Issues Charge Dash / Aerial possible desync Ability to shoot through team doors Melee desync issues Grenade VFX needs reworking (Thanks AdeptMasterN8!) Bots get stuck in certain areas (Zenith Junction, Wacky Chaos) Some controller UI navigation idiosyncrasies No remappable keys (coming soon) Sometimes spawn using pistol animations regardless of weapon You can shoot through walls if you're too close to them

Special thanks to all of the users who helped us find these bugs! This wouldn't be possible without you playing and being excellent members of the Zorans community.

Source

Steam News / 29 June 2023

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