Full notes
Full RoboSquad Revolution (Beta) update
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What changed
- Performance
- UI and audio
- Maps
- Balance
New Features Performance and Graphics Enhancements Performance improvements Environmental lighting improvements Reworked Match Start up Sequence
AI Bot Updates AI is now smarter
Sound Design Improvements Redesigned sound effects for most weapons Remixed overall sound levels
Gameplay Additions Map roulette New melee combo animation New Aerial Attack and Charge Dash Aerial Attack and Charge dash have been redesigned New Animation and VFX for Double Jump (Thanks AdeptMasterN8!)
Map Changes Updated Cognition Floor with new assets Introduced new team spawn zones with team colored gates Training Map HDRI
Bug Fixes Bots move more accurately Warm up spawns now on every map You can no longer cancel reload animations (Thanks AdeptMasterN8!) Aerial Attack no longer leaves the reticle behind (Thanks AdeptMasterN8!) Joining audio no longer loops for every player in match Quickplay made sessions can now reliably be joined Boundary breaks are no longer possible on Zenith Junction (Thanks Quixotic!) On first spawn clients will no long experience rubber banding (Thanks Erick!) Scoreboard no longer jitters when spamming TAB Graphics are more consistent across quality levels Menus should no longer be able to get stuck on screen Crashing on map transition has been fixed Team / Enemy Fresnel is loading correctly (Thanks Ushio!) Stairs and random collisions have been fixed in the Training Area (Thanks Quixotic!) Skill icons no longer show up all as grenade Immunity on Spawn has been added (Thanks Enadream!) Damage numbers are now rounded Charge Dash now displays properly in kill feed
Balance Patch SMG Damage per Shot 7 -> 6 SMG Rate of Fire 800 -> 700 All guns have new upper ammo caps (Thanks AdeptMasterN8!)
Light Weapons (Pistol, Nano Swarm)
120
Medium Weapons (Rifle)
90
Shotgun
30
Explosive Small (Grenade Launcher)
30
Explosive Large (Rocket Launcher)
8
Sniper
16
Weapon and health pickups have been redistributed across all maps (Thanks AdeptMasterN8!)
Known Issues Charge Dash / Aerial possible desync Ability to shoot through team doors Melee desync issues Grenade VFX needs reworking (Thanks AdeptMasterN8!) Bots get stuck in certain areas (Zenith Junction, Wacky Chaos) Some controller UI navigation idiosyncrasies No remappable keys (coming soon) Sometimes spawn using pistol animations regardless of weapon You can shoot through walls if you're too close to them
Special thanks to all of the users who helped us find these bugs! This wouldn't be possible without you playing and being excellent members of the Zorans community.
Source
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