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Steam News29 November 20232y ago

Devlog #4 - Real Gameplay Difficulty | Full Release in Q1 2024!

📣 Hello Sherwood Builders! 🏹 Release News Are you still following us here like we suggested?

In this update3

Full notes

Full Robin Hood - Sherwood Builders - Bandit's Trail update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions13 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Events
addedRelease News:pointdown: Add the game to your wishlist so that you don't miss our grand premiere! :pointdown:
changedRelease Newshttps://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/
addedGameplay Difficulty in Sherwood BuildersMany games don't manage their difficulty design in a fair way, especially when it comes to combat. This is mostly done by having the difficulty setting modify the stats of characters and creating so-called damage sponges – enemies who force you into a slog of being battered for a long period of time until they're finally defeated. While at it, the fight doesn't offer much in the way of new combat gameplay and only either shorterns or lengthens the loop that's already in place.
changedGameplay Difficulty in Sherwood BuildersWe wanted a different approach, one that would address gameplay challenge through combat and, consequently, actually mean something to the player. And so, the three different difficulty levels of Sherwood Builders: Rogue, Outlaw, and Legend affect the way enemies behave alongside several other combat-related conditions:
changedGameplay Difficulty in Sherwood BuildersDamage caused by enemies
changedGameplay Difficulty in Sherwood BuildersFrequency of enemy attacks

Robin Hood - Sherwood Builders - Bandit's Trail changes

added:pointdown: Add the game to your wishlist so that you don't miss our grand premiere! :pointdown:
changedhttps://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/
addedMany games don't manage their difficulty design in a fair way, especially when it comes to combat. This is mostly done by having the difficulty setting modify the stats of characters and creating so-called damage sponges – enemies who force you into a slog of being battered for a long period of time until they're finally defeated. While at it, the fight doesn't offer much in the way of new combat gameplay and only either shorterns or lengthens the loop that's already in place.
changedWe wanted a different approach, one that would address gameplay challenge through combat and, consequently, actually mean something to the player. And so, the three different difficulty levels of Sherwood Builders: Rogue, Outlaw, and Legend affect the way enemies behave alongside several other combat-related conditions:
changedDamage caused by enemies

📣 Hello Sherwood Builders! 🏹

Release News

Are you still following us here like we suggested? If you are, good for you, cause you won't be missing out on this juicy bit of news:

Robin Hood: Sherwood Builders, the final version of the game, is set to have...

:pointdown: Add the game to your wishlist so that you don't miss our grand premiere! :pointdown:

https://store.steampowered.com/app/1159420/Robin_Hood__Sherwood_Builders/

And keep following us for a more precise date in a news post to come!

Gameplay Difficulty in Sherwood Builders

Many games don't manage their difficulty design in a fair way, especially when it comes to combat. This is mostly done by having the difficulty setting modify the stats of characters and creating so-called damage sponges – enemies who force you into a slog of being battered for a long period of time until they're finally defeated. While at it, the fight doesn't offer much in the way of new combat gameplay and only either shorterns or lengthens the loop that's already in place.

We wanted a different approach, one that would address gameplay challenge through combat and, consequently, actually mean something to the player. And so, the three different difficulty levels of Sherwood Builders: Rogue, Outlaw, and Legend affect the way enemies behave alongside several other combat-related conditions:

  • Damage caused by enemies

  • Frequency of enemy attacks

  • Number of enemies willing to attack at the same time

  • Chances of various enemy responses, such as blocking and dodging

  • The rate at which Robin gets fatigued by fighting

  • The timing window for the player to parry attacks

  • Item drop chances

With these solutions combined, we intend for the game difficulty to engage the player's skills, reward how much practice they've had with the game, and how great a challenge they wish to face as they complete the quests and follow the story.

Which feature of the game would you like us to write about in the next update? Let us know in the comments below!

More news to come! MeanAstronauts Team

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Source

Steam News / 29 November 2023

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