Full notes
Full Robin Hood - Sherwood Builders - Bandit's Trail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
Robin Hood - Sherwood Builders - Bandit's Trail changes
New tutorial system (no longer breaks the game immersion)
Corrections to the functionality of the solar puzzle minigame
Fixed audio cut-offs on dialogue exit
Added messages related to Workers and improved the Professions tab in Builder mode
Added display of currently selected arrow slot
Added notification sound for tutorial display
Added combat start notification icon
Added combat start notification sound
Greater variety of enemy combat barks
Lowered intensity of storm visual effects
Added see-through grass to close camera zoom
Added time display to map
Added resource node names and icons when interacting with them
Corrections to balancing of gold and resources available in the game
Added block of unnecessary tool swing when finished resource extraction
Small corrections to combat system
Added reactions to striking environment elements with a weapon
Various AI corrections
Fixed occasional long game load during travel
Corrections to combat sound effects
Added sound informing about quest stage being completed
Fixed character animation issues and slowed down rotation at higher fps
Added a preloader to signal that the game is still correctly loading at a given time
Corrected the player character map pin to make it more visible
Source
Changelog.gg summarizes and formats this update. How we read updates.
