Full notes
Full Robin Hood - Sherwood Builders - Bandit's Trail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
- UI and audio
Robin Hood - Sherwood Builders - Bandit's Trail changes
Game balancing improvements (weapon stats, loot, coin and experience gain, among others)
Performance tweaks, including generic foliage and navmesh optimization
Gamepad support added
Several fixes improving the resource extraction system
New enemy abilities
Rebalancing for Robin's character development, different types of enemies and building costs
Numerous AI improvements and fixes
Stamina system improvements
Stealth system improvements and dynamic character visibility scaling
Player visibility gauge added
Difficulty setting improvements (AI detection range is also affected by game difficulty)
New enemy hairstyles and beards
Status effect resistance system
Enemy health bar now shows level and stealth kill possibility
Visual prompts for enemy sight and hearing range added to Hunter Vision
Combat system improvements (for example, parrying now adds a short invincibility window)
Option of selecting time of day when resting
Sort button for inventory
NPC idle dialogues and monologues
Redecorated character treehouses
PLEASE NOTE: Due to the amount of changes from the prologue's previous version, its old save files will no longer be compatible with the new version. This is necessary to prevent any game-breaking issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
