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Steam News8 April 20251y ago

Character selection redesign, new ascension level, and balance change.

Balance change: + Magic sword buff: Mana-scale increase from 100% to 200%. This means that the power of this spell (damage dealt) increase by 2 for every 1 mana cost.

Full notes

Full RnGesus Slayer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes1 removal
  • Balance
  • Maps
  • Events
  • Gameplay
  • UI and audio
changedBalance change:
changed+ Magic sword buff: Mana-scale increase from 100% to 200%. This means that the power of this spell (damage dealt) increase by 2 for every 1 mana cost. + Magic-healing sword buff: Mana scale increase from 66% to 200%. This means that this sword will attack and HEAL for a lot more damage and healing now. + Magic axe buff: Mana-scale increase from 75% to 150%. This means that the power of this spell (damage dealt) increase by 1.5 for every 1 mana cost.
added+ Ascension 1 (HELL), heal to full at the end of the stage. Increase from 50%. + Add new ascension mode: EARTH - This will take place of the PURGATORY Ascension (3rd ascension). + Purgatory ascension now effect as below: 1. Max HP is 70 (Reduce from 125 from Ascension 1) 2. Enemy will start at 100% hp instead of damaged 3. Will not heal after stage ends. Must seek the Vitality rewards or spells or relics to heal. 4. Still have strong starting decks. 5. Reward cards reward is still strong
added+ Reward Vitality, the healing and maxHP reward spell will automatically added to the existing cards if exist on hand. This make sure that your playing hand is not super cluttered and overall clear the hand vision a bit. Hand stacking feature (stacking cards of the same type and upgrade) will come in a future update.
addedBasically, this new ascension remove point 1, 2 and 3 from the HELL difficulty. This is to make the jumping of ascension easier and does not cause a sudden spike of difficulty when jumping from HELL to the old PURGATORY.
removedRemove these 9 language: + Italian + Czech + Finnish + Indonesian + Polish + Swedish + Thai + Turkish + Ukrainian
+ Magic sword buff: Mana-scale100%200%+ Magic sword buff: Mana-scale increased, buff+ Magic-healing sword buff: Mana scale66%200%+ Magic-healing sword buff: Mana scale increased, buff+ Magic axe buff: Mana-scale75%150%+ Magic axe buff: Mana-scale increased, buff

RnGesus Slayer changes

changedBalance change:
changed+ Magic sword buff: Mana-scale increase from 100% to 200%. This means that the power of this spell (damage dealt) increase by 2 for every 1 mana cost. + Magic-healing sword buff: Mana scale increase from 66% to 200%. This means that this sword will attack and HEAL for a lot more damage and healing now. + Magic axe buff: Mana-scale increase from 75% to 150%. This means that the power of this spell (damage dealt) increase by 1.5 for every 1 mana cost.
added+ Ascension 1 (HELL), heal to full at the end of the stage. Increase from 50%. + Add new ascension mode: EARTH - This will take place of the PURGATORY Ascension (3rd ascension). + Purgatory ascension now effect as below: 1. Max HP is 70 (Reduce from 125 from Ascension 1) 2. Enemy will start at 100% hp instead of damaged 3. Will not heal after stage ends. Must seek the Vitality rewards or spells or relics to heal. 4. Still have strong starting decks. 5. Reward cards reward is still strong
added+ Reward Vitality, the healing and maxHP reward spell will automatically added to the existing cards if exist on hand. This make sure that your playing hand is not super cluttered and overall clear the hand vision a bit. Hand stacking feature (stacking cards of the same type and upgrade) will come in a future update.
addedBasically, this new ascension remove point 1, 2 and 3 from the HELL difficulty. This is to make the jumping of ascension easier and does not cause a sudden spike of difficulty when jumping from HELL to the old PURGATORY.

Balance change:

+ Magic sword buff: Mana-scale increase from 100% to 200%. This means that the power of this spell (damage dealt) increase by 2 for every 1 mana cost. + Magic-healing sword buff: Mana scale increase from 66% to 200%. This means that this sword will attack and HEAL for a lot more damage and healing now. + Magic axe buff: Mana-scale increase from 75% to 150%. This means that the power of this spell (damage dealt) increase by 1.5 for every 1 mana cost.

+ Ascension 1 (HELL), heal to full at the end of the stage. Increase from 50%. + Add new ascension mode: EARTH - This will take place of the PURGATORY Ascension (3rd ascension). + Purgatory ascension now effect as below:

  1. Max HP is 70 (Reduce from 125 from Ascension 1)
  2. Enemy will start at 100% hp instead of damaged
  3. Will not heal after stage ends. Must seek the Vitality rewards or spells or relics to heal.
  4. Still have strong starting decks.
  5. Reward cards reward is still strong

+ Reward Vitality, the healing and maxHP reward spell will automatically added to the existing cards if exist on hand. This make sure that your playing hand is not super cluttered and overall clear the hand vision a bit. Hand stacking feature (stacking cards of the same type and upgrade) will come in a future update.

Basically, this new ascension remove point 1, 2 and 3 from the HELL difficulty. This is to make the jumping of ascension easier and does not cause a sudden spike of difficulty when jumping from HELL to the old PURGATORY.

Remove these 9 language: + Italian + Czech + Finnish + Indonesian + Polish + Swedish + Thai + Turkish + Ukrainian

No one is playing them, and whenever I updated the game, having to update more localization rows are just too much work for me for now. When the demo and the main game is all done and done, I will consider updating them once and for all and re-update them into the game.

Bug-fix:

+ Fix a bug that cause Relic Over-heal (increase MaxHP when overheal) to not work when player is heal with GOLD.

Source

Steam News / 8 April 2025

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