In this update1
Full notes
Full RMF's Ragdoll Physics Experiments update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
- Maps
RMF's Ragdoll Physics Experiments changes
Yet another update following the launch of the demo.
This is preparing us for Next Fest... Super exciting stuff! Anyway, the biggest thing is that we have fixed up the snapping so getting out of the first build room is now a million times less frustrating!
There's also a ton of little tweaks and fixes here.
Version 0.4.1a
Huge update to the block snapping system - Ramps and Blocks now snap properly (also holding control will snap them to a world grid)
Tweaks to splash intro sequence animation
Fixed some overlapping music zones.
Added some cool new dressing to the Newtonian Nonsense Transfer Chamber
Added the facial calibration chamber - (locked until Next fest)
Tweaked the experimental cannon
Added new exploding sheep gadget (experimental and very much WIP)
Added new football prop
Removed invisible blocker in the first room
Adjusted some things in the Bowling ball room
Refined Art room again.
Fixed bug where Art machine may not start up (hopefully)
Tweaked many SFX
General bug fixes and optimisation.
Current Known Issues:
Some Ragdolls are a little performance sensitive.
The game freezes for a moment when you first enter the mini sandbox. - We know the cause for this, it will be resolved but it's a big job.
Sometimes the visuals are a bit fuzzy. Fixed by going into the clipboard menu and leaving again. - We know the cause for this, it will be resolved but it's an even bigger job!
Sometimes the speed up cutscene hold doesn't work with the mouse. - Wierd one that one... no idea at this stage.
The visuals when using the lower graphics settings need sorting out... yeah I know. It will happen I promise!
Thanks again for all your support. Don't forget to join us in the discord to give your feedback... That is the biggest reason we are able to do these updates. Cheers Rory.
Source
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