Update log
Full Rivals of Aether II update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Fixed training-in-queue overlay showing just the initial queue in the array when queued for Quick Match
Runback prompt should no longer show in cases where you cannot runback, and the prompt no longer moves center screen as the letterboxing closes
Possible fix for runback edgecase where one or all players could get stuck behind a black screen after triggering a runback
Possible fix for issue where your tag would not get assigned automatically when playing online for the first time after booting the game
Up Special part 1 final hit hitstun multiplier reverted to x0.75
The early multihits will still have x0.5 hitstun, but the final hit was punishable on hit before part 2 could come out, so we're reverting it.
Up Special part 1 final hit middle hitbox knockback angle: 90 > 80
Up Special part 1 final hit tip hitbox knockback angle: 105 > 90
The more inward knockback angles help make sure the multihits link into the final hit, but the final hit only needs to link into Up Special part 2, which has much more forward range than part 1. So we're making it send more forward so opponents don't end up behind Clairen.
Source
