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Steam News24 April 20263mo ago

Hotfix 1.6.1.2 Notes

Fixed training-in-queue overlay showing just the initial queue in the array when queued for Quick Match Runback prompt should no longer show in cases where you cannot runback, and the prompt no longer moves center scree

Full notes

Full Rivals of Aether II update

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What changed

1 fix0 additions2 changes1 removal
  • Fixes
  • Gameplay
fixedFixed training-in-queue overlay showing just the initial queue in the array when queued for Quick Match
removedRunback prompt should no longer show in cases where you cannot runback, and the prompt no longer moves center screen as the letterboxing closes
changedPossible fix for runback edgecase where one or all players could get stuck behind a black screen after triggering a runback
changedPossible fix for issue where your tag would not get assigned automatically when playing online for the first time after booting the game

Rivals of Aether II changes

fixedFixed training-in-queue overlay showing just the initial queue in the array when queued for Quick Match
removedRunback prompt should no longer show in cases where you cannot runback, and the prompt no longer moves center screen as the letterboxing closes
changedPossible fix for runback edgecase where one or all players could get stuck behind a black screen after triggering a runback
changedPossible fix for issue where your tag would not get assigned automatically when playing online for the first time after booting the game
  • Fixed training-in-queue overlay showing just the initial queue in the array when queued for Quick Match

  • Runback prompt should no longer show in cases where you cannot runback, and the prompt no longer moves center screen as the letterboxing closes

  • Possible fix for runback edgecase where one or all players could get stuck behind a black screen after triggering a runback

  • Possible fix for issue where your tag would not get assigned automatically when playing online for the first time after booting the game

  • Up Special part 1 final hit hitstun multiplier reverted to x0.75

    • The early multihits will still have x0.5 hitstun, but the final hit was punishable on hit before part 2 could come out, so we're reverting it.

  • Up Special part 1 final hit middle hitbox knockback angle: 90 > 80

  • Up Special part 1 final hit tip hitbox knockback angle: 105 > 90

    • The more inward knockback angles help make sure the multihits link into the final hit, but the final hit only needs to link into Up Special part 2, which has much more forward range than part 1. So we're making it send more forward so opponents don't end up behind Clairen.

Source

Steam News / 24 April 2026

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