HomeGamesUpdatesPricingMethodology
Steam News24 April 20242y ago

Rivals of Aether Bugfix Patch 2.1.7.4

We're back with a bugfix full of bug squashing and a few QoL changes for Hodan. This is a smaller patch leading up to our potential final patch with more balance changes and a Switch update in the next few months!

Full notes

Full Rivals of Aether update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition5 changes5 removals
  • Balance
  • Store
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedWe're back with a bugfix full of bug squashing and a few QoL changes for Hodan. This is a smaller patch leading up to our potential final patch with more balance changes and a Switch update in the next few months!
fixedBug Fix: Fixed custom color skins applying to Story Mode due to some skins causing issues in gameplay.
changedBug Fix: The Rollback Settings button is now unclickable while readied up.
fixedBug Fix: Fixed various skins displaying a Santa hat for 1 frame when hit.
changedBug Fix: Landing during Neutral Air now gives resources back. This should only affect cases where he lands on a Kragg pillar that breaks while Wrastor still in landing lag.
fixedBug Fix: Fixed a replay bug that would show Forsburn losing a stock on the bottom tracker if clone died in a blastzone.

Rivals of Aether changes

changedWe're back with a bugfix full of bug squashing and a few QoL changes for Hodan. This is a smaller patch leading up to our potential final patch with more balance changes and a Switch update in the next few months!
fixedBug Fix: Fixed custom color skins applying to Story Mode due to some skins causing issues in gameplay.
changedBug Fix: The Rollback Settings button is now unclickable while readied up.
fixedBug Fix: Fixed various skins displaying a Santa hat for 1 frame when hit.
changedBug Fix: Landing during Neutral Air now gives resources back. This should only affect cases where he lands on a Kragg pillar that breaks while Wrastor still in landing lag.

We're back with a bugfix full of bug squashing and a few QoL changes for Hodan. This is a smaller patch leading up to our potential final patch with more balance changes and a Switch update in the next few months!

  • Bug FixFixed custom color skins applying to Story Mode due to some skins causing issues in gameplay.
  • Bug Fix: The Rollback Settings button is now unclickable while readied up.

  • Bug FixFixed various skins displaying a Santa hat for 1 frame when hit.
  • Bug Fix: Landing during Neutral Air now gives resources back. This should only affect cases where he lands on a Kragg pillar that breaks while Wrastor still in landing lag.

  • Bug FixFixed a replay bug that would show Forsburn losing a stock on the bottom tracker if clone died in a blastzone.
  • Bug FixFixed multiple instances of teammate projectiles being deleted in the Down Special plasma field. (Mollo bombs, Pomme field, Orcane bubbles).
  • Bug FixFixed being able to counter a Mollo bomb that wouldn't hit Clairen normally.
  • Bug Fix: Parrying a petal wave over a flower now properly removes the grass around the flower.

Mollo had a lot of bugs related to his bombs still rattling around prior to this patch that we were able to pinpoint thanks to a wide net of community feedback.

  • Bug Fix: Bombs hitting an opponent the same moment they are parried will now apply knockback.

  • Bug Fix: Parrying a bashed bomb now sends it at the Ori that bashed it.

  • Bug Fix: Landing out of Tumble no longer sets off primed bombs.

  • Bug Fix: Getting hit by a 0 hitstun move such as Ori Neutral Special no longer detonates primed bombs.

  • Bug Fix: Kragg hitting a bomb with Forward Special now only gives him the article jump cancel window.

  • Bug Fix: Hitting a bomb downwards through a platform now always sends it through the platform.

  • Bug Fix: Bombs clipping into the stage the frame they're thrown no longer teleport to the other side of the stage.

  • Bug FixFixed bashed firecrackers only hitting Mollo once.
  • Bug FixFixed reverse-DI from flashbang only applying to grounded opponents.
  • Bug FixFixed the splash hitbox of Charged Down Strong not triggering if the parry landed on the last frame.
  • Up Strong: The spike hitbox now buries opponents when they hit the ground. (Grounded hitbox still bounces them upwards.). A general consensus was that using Hodan up Strong on platforms (on stage) could be a bit detrimental since players could simply tech out. Given the massive size of the move, having the throw bury opponents gives Hodan a chance to follow up on his attack, while not making the move too powerful.

  • Bug Fix: Players grabbed by Up Strong can no longer walltech before the move throws them.

  • Down Special: Dodge cancelling now works at any point in hitpause.

  • Down Special: Slam hitboxes now have hit lockout for the rest of his recovery frames (24 frames).

  • Down Special: Slam hitboxes no longer make opponents immune to mud waves. These changes to Down Special should keep the odd double bury situations from previous patches out of the game, while fixing the side effect of getting hit, then freely moving through mudwaves across the stage.

  • Bug FixFixed crystalizing appearing wrong in playtest.
  • Bug Fix: Crystalizing now must be moving downwards to break off the ground. This fixes a rare case where Kragg

Source

Steam News / 24 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.