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Steam News13 May 20251y ago

Hotfix Patch 2.1.9.1

We have a small hotfix with fix and updates to workshop for players and creators. We also have couple of projectile behavior fixes for Mollo and Hodan. Fixed workshop characters prioritizing incorrect duplicate sprites.

Full notes

Full Rivals of Aether update

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What changed

3 fixes1 addition1 change2 removals
  • Workshop
  • Gameplay
  • Performance
fixedWe have a small hotfix with fix and updates to workshop for players and creators. We also have couple of projectile behavior fixes for Mollo and Hodan.
fixedFixed workshop characters prioritizing incorrect duplicate sprites.
removedRedid the "window_attack_pressed" change; It now only disables that variable when attempting to do a buffered reverse ftilt out of jab, instead of any time "can_attack" is disabled.
fixedFixed a crash when using "init_shader()" very early after reloading, such as in "draw_hud.gml".
removedcss_update and css_draw no longer run while the character is loading or the slot is inactive.
addedAdded the script "update_end.gml" to stages.

Rivals of Aether changes

fixedWe have a small hotfix with fix and updates to workshop for players and creators. We also have couple of projectile behavior fixes for Mollo and Hodan.
fixedFixed workshop characters prioritizing incorrect duplicate sprites.
removedRedid the "window_attack_pressed" change; It now only disables that variable when attempting to do a buffered reverse ftilt out of jab, instead of any time "can_attack" is disabled.
fixedFixed a crash when using "init_shader()" very early after reloading, such as in "draw_hud.gml".
removedcss_update and css_draw no longer run while the character is loading or the slot is inactive.

We have a small hotfix with fix and updates to workshop for players and creators. We also have couple of projectile behavior fixes for Mollo and Hodan.

  • Fixed workshop characters prioritizing incorrect duplicate sprites.

  • Redid the "window_attack_pressed" change; It now only disables that variable when attempting to do a buffered reverse ftilt out of jab, instead of any time "can_attack" is disabled.

  • Fixed a crash when using "init_shader()" very early after reloading, such as in "draw_hud.gml".

  • css_update and css_draw no longer run while the character is loading or the slot is inactive.

  • Added the script "update_end.gml" to stages.

  • Bug Fix: Bombs will now properly hit himself in teams with team attack off.

  • Bug Fix: Made sweatwhirls only immune to projectiles instead of fully transcendant as originally intended.

Source

Steam News / 13 May 2025

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