Full notes
Full Rivals of Aether update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Performance
Rivals of Aether changes
We have a small hotfix with fix and updates to workshop for players and creators. We also have couple of projectile behavior fixes for Mollo and Hodan.
Fixed workshop characters prioritizing incorrect duplicate sprites.
Redid the "window_attack_pressed" change; It now only disables that variable when attempting to do a buffered reverse ftilt out of jab, instead of any time "can_attack" is disabled.
Fixed a crash when using "init_shader()" very early after reloading, such as in "draw_hud.gml".
css_update and css_draw no longer run while the character is loading or the slot is inactive.
Added the script "update_end.gml" to stages.
Bug Fix: Bombs will now properly hit himself in teams with team attack off.
Bug Fix: Made sweatwhirls only immune to projectiles instead of fully transcendant as originally intended.
Source
Changelog.gg summarizes and formats this update. How we read updates.
