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Steam News14 July 20205y ago

Rivalry Status Update #102 - Maps, Blood and A New Weapon

Arenas The basics of arena/map functionality are now finished. It is possible to not only play different maps locally but also over network games.

Full notes

Full Rivalry update

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What changed

0 fixes4 additions5 changes0 removals
  • Server
  • Gameplay
  • UI and audio
  • Balance
changedArenas The basics of arena/map functionality are now finished. It is possible to not only play different maps locally but also over network games. However, there are still some aspects of the map feature that need to be implemented before it can be released to the public.
addedThe first step I completed when working on the arena feature was to get a movable camera that would allow the user to control what could be viewed. This is now fully functioning and works with all intended arenas. The first arenas that I have added include:
addedSparta This arena consists of a large pit that separates the two players. At the bottom of the spit there are spikes that deal damage to both players. There are also two Grecian vase props that can be kicked into the enemy to deal damage https://www.youtube.com/watch?v=O7Oo5GASbFE I also added a parallax background that currently consists of a couple of pillars and a large looming omniscient scimitar in the background. Once I have proper graphics I hope to implement more aesthetic and complicated backgrounds into each Arena. https://www.youtube.com/watch?v=dixfsfGoP4Q https://www.youtube.com/watch?v=5SrP99wpdiQ While arenas and the user-interface used to select arenas have been implemented in both local games and network games. The only boundary preventing the feature from being released is an issue sending prop transform telemetry over network games. Once this problem has been solved and better background graphics added the feature should be ready to go!
addedBlood I have also added YouTube / Family friendly blood colours to the game which can be changed in settings UI. A large array of colours can be chosen from including my personal favourite"clown".
addedNew Weapon Lastly a new weapon has been added… The Sai! A blunt, defensive weapon which is light, manoeuvrable and easy to catch other weapons blades. However like the real weapon it has no sharp points and only does blunt damage like the sledgehammer.
changedAlso... the background is white now... Tell me if this is something you want changed or you would rather another colour?

Rivalry changes

changedArenas The basics of arena/map functionality are now finished. It is possible to not only play different maps locally but also over network games. However, there are still some aspects of the map feature that need to be implemented before it can be released to the public.
addedThe first step I completed when working on the arena feature was to get a movable camera that would allow the user to control what could be viewed. This is now fully functioning and works with all intended arenas. The first arenas that I have added include:
addedSparta This arena consists of a large pit that separates the two players. At the bottom of the spit there are spikes that deal damage to both players. There are also two Grecian vase props that can be kicked into the enemy to deal damage https://www.youtube.com/watch?v=O7Oo5GASbFE I also added a parallax background that currently consists of a couple of pillars and a large looming omniscient scimitar in the background. Once I have proper graphics I hope to implement more aesthetic and complicated backgrounds into each Arena. https://www.youtube.com/watch?v=dixfsfGoP4Q https://www.youtube.com/watch?v=5SrP99wpdiQ While arenas and the user-interface used to select arenas have been implemented in both local games and network games. The only boundary preventing the feature from being released is an issue sending prop transform telemetry over network games. Once this problem has been solved and better background graphics added the feature should be ready to go!
addedBlood I have also added YouTube / Family friendly blood colours to the game which can be changed in settings UI. A large array of colours can be chosen from including my personal favourite"clown".
addedNew Weapon Lastly a new weapon has been added… The Sai! A blunt, defensive weapon which is light, manoeuvrable and easy to catch other weapons blades. However like the real weapon it has no sharp points and only does blunt damage like the sledgehammer.

Arenas The basics of arena/map functionality are now finished. It is possible to not only play different maps locally but also over network games. However, there are still some aspects of the map feature that need to be implemented before it can be released to the public.

The first step I completed when working on the arena feature was to get a movable camera that would allow the user to control what could be viewed. This is now fully functioning and works with all intended arenas. The first arenas that I have added include:

The Box The Original Arena

The Inner Circle Simple Arena inside a Circle

Bamboo Forest This was the first arena to include physics objects which are the Bamboo Stalks. The player walks on top of these stalks and the stalks will bend under their weight.

Sparta This arena consists of a large pit that separates the two players. At the bottom of the spit there are spikes that deal damage to both players. There are also two Grecian vase props that can be kicked into the enemy to deal damage https://www.youtube.com/watch?v=O7Oo5GASbFE I also added a parallax background that currently consists of a couple of pillars and a large looming omniscient scimitar in the background. Once I have proper graphics I hope to implement more aesthetic and complicated backgrounds into each Arena. https://www.youtube.com/watch?v=dixfsfGoP4Q https://www.youtube.com/watch?v=5SrP99wpdiQ While arenas and the user-interface used to select arenas have been implemented in both local games and network games. The only boundary preventing the feature from being released is an issue sending prop transform telemetry over network games. Once this problem has been solved and better background graphics added the feature should be ready to go!

Blood I have also added YouTube / Family friendly blood colours to the game which can be changed in settings UI. A large array of colours can be chosen from including my personal favourite"clown".

(An example of Clown Blood)

New Weapon Lastly a new weapon has been added… The Sai! A blunt, defensive weapon which is light, manoeuvrable and easy to catch other weapons blades. However like the real weapon it has no sharp points and only does blunt damage like the sledgehammer.

Also... the background is white now... Tell me if this is something you want changed or you would rather another colour?

Remaining tasks are now

  • Finish up arenas

  • Sound effects and music

  • Complete network game lobby UI (make pretty and complete all network game modes).

  • Complete network game restart UI (make pretty).

  • General bug fixing, tidy up and enhancement of look and feel..

Source

Steam News / 14 July 2020

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