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Steam News11 May 20206y ago

Rivalry Status Update #101 - Back To Work and The Beginning of Maps.

After finishing my first term at University I can safely say that I am back at work developing Rivalry and have even begun work on a new feature, Maps!

Full notes

Full Rivalry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Maps
  • UI and audio
  • Server
addedAfter finishing my first term at University I can safely say that I am back at work developing Rivalry and have even begun work on a new feature, Maps!
changedThe map feature will enable players to play the game over much larger and more varied arenas. The first step in implementing this feature was to allow the player to control the position of the camera.
changedThis has now been implemented and I am beginning to plan and develop how maps could be selected in the choose weapons UI. After this, the task of actually designing and creating maps will become my next priority.
changedSound effects and music
changedComplete network game lobby UI (make pretty and complete all network game modes).
changedComplete network game restart UI (make pretty).

Rivalry changes

addedAfter finishing my first term at University I can safely say that I am back at work developing Rivalry and have even begun work on a new feature, Maps!
changedThe map feature will enable players to play the game over much larger and more varied arenas. The first step in implementing this feature was to allow the player to control the position of the camera.
changedThis has now been implemented and I am beginning to plan and develop how maps could be selected in the choose weapons UI. After this, the task of actually designing and creating maps will become my next priority.
changedSound effects and music
changedComplete network game lobby UI (make pretty and complete all network game modes).

After finishing my first term at University I can safely say that I am back at work developing Rivalry and have even begun work on a new feature, Maps!

The map feature will enable players to play the game over much larger and more varied arenas. The first step in implementing this feature was to allow the player to control the position of the camera.

This has now been implemented and I am beginning to plan and develop how maps could be selected in the choose weapons UI. After this, the task of actually designing and creating maps will become my next priority.

(Player who now falls through the endless void after escaping its arena)

Remaining tasks are now

  • Research different arenas and backgrounds.

  • Sound effects and music

  • Complete network game lobby UI (make pretty and complete all network game modes).

  • Complete network game restart UI (make pretty).

  • General bug fixing, tidy up and enhancement of look and feel..

Source

Steam News / 11 May 2020

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