The presentation of the game has been completely changed with the final product in mind.
Full notes
Full Ritual: Path of Darkness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Maps
changedThe presentation of the game has been completely changed with the final product in mind. We've simplified the mechanics a bit so as not to overwhelm the player, but it's not something we've thrown out, it's just that they're not in the demo now!
addedNew cinematics, which better narrate the beginning of the game.
changedGame distribution through levels on a large map
addedNew gods (although it is limited in the demo!)
changedA “base” from where you will be able to improve skills, talk to the goddess, go to the world map, .... (although in the demo you can only go to the world map and the goddess only talks to you when she requires it). And much more!
Ritual: Path of Darkness changes
changedThe presentation of the game has been completely changed with the final product in mind. We've simplified the mechanics a bit so as not to overwhelm the player, but it's not something we've thrown out, it's just that they're not in the demo now!
addedNew cinematics, which better narrate the beginning of the game.
changedGame distribution through levels on a large map
addedNew gods (although it is limited in the demo!)
changedA “base” from where you will be able to improve skills, talk to the goddess, go to the world map, .... (although in the demo you can only go to the world map and the goddess only talks to you when she requires it). And much more!
The presentation of the game has been completely changed with the final product in mind. We've simplified the mechanics a bit so as not to overwhelm the player, but it's not something we've thrown out, it's just that they're not in the demo now!
Turrets!
New cinematics, which better narrate the beginning of the game.
Game distribution through levels on a large map
Automation of gargoyles to allow the player to focus on making runes
New gods (although it is limited in the demo!)
A “base” from where you will be able to improve skills, talk to the goddess, go to the world map, .... (although in the demo you can only go to the world map and the goddess only talks to you when she requires it).