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Steam News23 November 20232y ago

New Demo Version (v0.6.0.0)

Major updates Shadows A shadow that attacks the target has been added 3 new perks in the book for these shadows New Rune System The importance of the battlefield has been reduced and more importance has been given to th

In this update5

Full notes

Full Ritual: Path of Darkness update

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What changed

0 fixes6 additions3 changes1 removal
  • Workshop
  • Gameplay
  • Maps
  • UI and audio
addedShadowsA shadow that attacks the target has been added
addedShadows3 new perks in the book for these shadows
changedNew Rune SystemThe importance of the battlefield has been reduced and more importance has been given to the part of the runes.
addedNew Rune SystemA new rune pool has also been introduced, now the runes are not the same for each run, but are randomized. 6 new in Tier 1 24 new in Tier 2 34 new in Tier 3 13 new in Tier 4 11 new in Tier 5
addedNew Rune SystemSpecial runes have been introduced In the demo they are chosen when you unlock new runes, in the final version they will be chosen before the game. These special runes differ from each other by color and give a special resource (essence) in addition to the main resource (Arcane). Having just one of these runes unlocks two things: 1) New skills to use during the game 2) The ability to enter "Mageia Synchrony".
addedNew Rune SystemMagics (Mageias) Magics are used with the essence they generate, the higher the level of the magic, the higher its cost. Synchrony is to enter a special state where each and every rune is converted to the chosen type. The rune nodes change depending on the rune type In synchrony only the special resource is generated, the main resource is no longer earned (therefore you will not be able to save to buy new skills in the book). It also allows the ability to make combos As the combo increases, more essence is gained. Special runes that already had this type of native form are considered "over power" giving much more essence. 9 new magics A new page has been added in the book to read a more accurate description of the magics Endings 3 new endings with one cinematic each Minor updates Gargoyle Gargoyles no longer have to be charged, they chage by themselves when added to the dock. Gargoyle attacks are now instant kills Now the unlocked gargoyles do not share the same type, each one is different. Now you can take it out of the dock even if it is charing, and when you return it to the dock it continues from where you left off. The bar now indicates the charging progress and available charges Now they move with the left click but attack with the right click. The gargoyle's charge bar flashes if you have no ammunition

Ritual: Path of Darkness changes

addedA shadow that attacks the target has been added
added3 new perks in the book for these shadows
changedThe importance of the battlefield has been reduced and more importance has been given to the part of the runes.
addedA new rune pool has also been introduced, now the runes are not the same for each run, but are randomized. 6 new in Tier 1 24 new in Tier 2 34 new in Tier 3 13 new in Tier 4 11 new in Tier 5
addedSpecial runes have been introduced In the demo they are chosen when you unlock new runes, in the final version they will be chosen before the game. These special runes differ from each other by color and give a special resource (essence) in addition to the main resource (Arcane). Having just one of these runes unlocks two things: 1) New skills to use during the game 2) The ability to enter "Mageia Synchrony".

Major updates

Shadows

  • A shadow that attacks the target has been added

  • 3 new perks in the book for these shadows

New Rune System

  • The importance of the battlefield has been reduced and more importance has been given to the part of the runes.

  • A new rune pool has also been introduced, now the runes are not the same for each run, but are randomized.

    • 6 new in Tier 1

    • 24 new in Tier 2

    • 34 new in Tier 3

    • 13 new in Tier 4

    • 11 new in Tier 5

  • Special runes have been introduced

    • In the demo they are chosen when you unlock new runes, in the final version they will be chosen before the game.

    • These special runes differ from each other by color and give a special resource (essence) in addition to the main resource (Arcane).

    • Having just one of these runes unlocks two things:

      • 1) New skills to use during the game

      • 2) The ability to enter "Mageia Synchrony".

  • Magics (Mageias)

    • Magics are used with the essence they generate, the higher the level of the magic, the higher its cost.

    • Synchrony is to enter a special state where each and every rune is converted to the chosen type.

    • The rune nodes change depending on the rune type

    • In synchrony only the special resource is generated, the main resource is no longer earned (therefore you will not be able to save to buy new skills in the book).

      • It also allows the ability to make combos

      • As the combo increases, more essence is gained.

    • Special runes that already had this type of native form are considered "over power" giving much more essence.

    • 9 new magics

    • A new page has been added in the book to read a more accurate description of the magics

    Endings

    • 3 new endings with one cinematic each

    Minor updates

    Gargoyle

    • Gargoyles no longer have to be charged, they chage by themselves when added to the dock.

      • Gargoyle attacks are now instant kills

      • Now the unlocked gargoyles do not share the same type, each one is different.

      • Now you can take it out of the dock even if it is charing, and when you return it to the dock it continues from where you left off.

      • The bar now indicates the charging progress and available charges

      • Now they move with the left click but attack with the right click.

      • The gargoyle's charge bar flashes if you have no ammunition

Vagrant

  • The vagrant's bar of suspicion remains even if you scare him away.

Runes

  • Rune autocompletion has been removed as a perk

    • .Autocomplete has been mixed with the preview, now the perk gives you a hint of the correct connections.

  • The area of the runes has been enlarged, with some of them now being larger

  • Small magnet on the rune nodes to facilitate correct connections

  • An option in the menu to be able to play with a smaller number of runes

  • Improved the system of random runes, so that the same rune does not appear 3-4 times in a row, or just the same 3 runes as usual.

Others

  • Skip option in the cinematics (by simply pressing any button for a few seconds).

  • New tutorials for this changes.

  • The cost of healing increases as you use it.

  • Particles when knocking on the door and small shake.

Source

Steam News / 23 November 2023

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