HomeGamesUpdatesPricingMethodology
Steam News11 December 20232y ago

New demo version (v0.6.1.1)

Gameplay A third gargoyle that attacks in area has been introduced. Modified the design of the book with the intention of making it more eye-catching In addition, if you have upgrades available, every so often it will t

In this update4

Full notes

Full Ritual: Path of Darkness update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions19 changes1 removal
  • Gameplay
  • UI and audio
addedGameplayA third gargoyle that attacks in area has been introduced.
changedGameplayModified the design of the book with the intention of making it more eye-catching
changedGameplayIn addition, if you have upgrades available, every so often it will try to draw the player's attention to remind him of them.
changedGameplayThe ghost link has a small animation to make it more distinguishable when it is linked and not to be confused with one of your own links.
changedGameplayWhen using the mageia that increases the strength of the shadows, its attack looks different.
changedGameplayThe gargoyle's eye flickers if you try to use it when it is out of ammo.

Ritual: Path of Darkness changes

addedA third gargoyle that attacks in area has been introduced.
changedModified the design of the book with the intention of making it more eye-catching
changedIn addition, if you have upgrades available, every so often it will try to draw the player's attention to remind him of them.
changedThe ghost link has a small animation to make it more distinguishable when it is linked and not to be confused with one of your own links.
changedWhen using the mageia that increases the strength of the shadows, its attack looks different.

Gameplay

  • A third gargoyle that attacks in area has been introduced.

  • Modified the design of the book with the intention of making it more eye-catching

  • In addition, if you have upgrades available, every so often it will try to draw the player's attention to remind him of them.

  • The ghost link has a small animation to make it more distinguishable when it is linked and not to be confused with one of your own links.

  • When using the mageia that increases the strength of the shadows, its attack looks different.

  • The gargoyle's eye flickers if you try to use it when it is out of ammo.

  • The stone of the first gargoyle has been modified to be seen more clearly at night.

  • The door and the bone wall release particles when hit and shake slightly.

  • Changed the buttons on the rune interface

  • Modified the summoning tutorial to have a similar format to the rest and remove that half hidden "I understand" button.

Pause menu

  • Options can now be accessed from here, you don't need to go to the menu to change the sound or language.

  • If you go to the menu or try to exit, a confirmation popup will appear indicating that progress will be lost.

Main menu

  • The candle fire has been changed.

  • The ugly menu buttons (such as the skip cinematic) have been moved to the options screen.

  • Changed the options screen

    • Modified the buttons layout

    • Now you can choose how to treat the cinematics more extensively.

      • View them always

      • View them only the first time, if you play again the view ones are skipped

      • Skip them always

    • There are more options when choosing the amount of runes to start the game with.

      • 4, 6, 8 o 10

    • All these choices are saved in persistence, so if you come back to play another day, the same configuration will be there.

    • The option to delete this data (the button is a little bit hidden at the bottom left)

Sounds

  • Several new sound effects have been added

  • The door being hit or destroyed

  • Bone shield when appearing, breaking or being hit

  • When using the heal skill

  • When using the regeneration skill

  • The spikes appearing from the last red mageia

  • The summons when they are ready, when you summon them and when they take damage

  • The shadows when attacking

  • The mageia when they are ready, when you use them or when their effect stops

Source

Steam News / 11 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.