In this update4
Full notes
Full Ritual Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Maps
- UI and audio
Ritual Party changes
🔧 Patch Notes - Gameplay, Stability & Online Improvements
This update focuses on gameplay balance adjustments, online stability improvements, and multiple bug fixes.
Gameplay & Balance
Docks Adjustments • Made icy piers easier to move on
Bug Fixes
Fixed phone automatically ordering items when using keyboard without input • Fixed police not properly walking through doorways or breaking locked doors in Mansion 5 • Fixed ordered items sometimes spawning under the dock • Fixed players being pushed into walls when using rotating doors while police walk past them in Mansion 4 • Fixed extra character not appearing on Mansion 4 when playing solo • Fixed persistent loading screens
Online Co-op Improvements
Ensured online party hosts and clients load into the World Map and levels at the same time • Prevented hosts from starting a new level while a client is still joining • Added a message when:
An online party ends
You are kicked from an online party
Fixed infinite loading screen after pressing “World Map” from the victory screen (offline) • Fixed World Map pause menu controls not working on keyboard for online party clients • Fixed it being possible to open level info while a level is loading • Fixed controls becoming unresponsive when host/clients open and close pause menus in a specific sequence • Temporarily disabled Aleifr appearing on the phone wheel during online play
UI & Flow
The title screen now only appears once per play session
Thank you to everyone reporting issues! Multiplayer stability and polish remain our top priorities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
