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Steam News19 February 20264mo ago

Online Stability & World Map Update

đź”§ Patch Notes - Online Stability & World Map Update This update focuses on improving online party stability, world map behavior, and overall reliability.

In this update5

Full notes

Full Ritual Party update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
changedđź”§ Patch Notes - Online Stability & World Map UpdateThis update focuses on improving online party stability, world map behavior, and overall reliability.
fixedWorld MapFixed an out-of-bounds collision hole on the world map • Updated world map level triggers
fixedOnline Co-op & PartiesFixed an issue where the online party host’s controller would sometimes stop working • Fixed multiple issues with online party creation, joining, kicking players, and changing maps • Fixed cases where players could not join an online party while the host was in the world map or character selection • Fixed very long or infinite loading screens during online play
addedUI & MiscAdded version number display to the main menu • Updated the “Give Feedback” link
changed⚠ Known IssuesPause menu controls do not work for online party clients • Online party clients do not see the host’s world map progression (level triggers and fog) • Online party hosts may see clients appear in the party before the client has fully joined • Ending an online party while in the world map can result in an incomplete party state • If a client fails to join an online party, they may be returned to the main menu without an error message and still appear as joined in the party
changedâš  Known Issuesđź›  Notes These fixes are part of ongoing multiplayer improvements during Early Access. Thanks to everyone who has reported issues, your feedback directly helps us prioritize fixes.

Ritual Party changes

changedThis update focuses on improving online party stability, world map behavior, and overall reliability.
fixedFixed an out-of-bounds collision hole on the world map • Updated world map level triggers
fixedFixed an issue where the online party host’s controller would sometimes stop working • Fixed multiple issues with online party creation, joining, kicking players, and changing maps • Fixed cases where players could not join an online party while the host was in the world map or character selection • Fixed very long or infinite loading screens during online play
addedAdded version number display to the main menu • Updated the “Give Feedback” link
changedPause menu controls do not work for online party clients • Online party clients do not see the host’s world map progression (level triggers and fog) • Online party hosts may see clients appear in the party before the client has fully joined • Ending an online party while in the world map can result in an incomplete party state • If a client fails to join an online party, they may be returned to the main menu without an error message and still appear as joined in the party

đź”§ Patch Notes - Online Stability & World Map Update

This update focuses on improving online party stability, world map behavior, and overall reliability.

Fixes & Improvements

World Map

  • Fixed an out-of-bounds collision hole on the world map • Updated world map level triggers

Online Co-op & Parties

  • Fixed an issue where the online party host’s controller would sometimes stop working • Fixed multiple issues with online party creation, joining, kicking players, and changing maps • Fixed cases where players could not join an online party while the host was in the world map or character selection • Fixed very long or infinite loading screens during online play

UI & Misc

  • Added version number display to the main menu • Updated the “Give Feedback” link

âš  Known Issues

We’re aware of the following issues and are actively working on them:

  • Pause menu controls do not work for online party clients • Online party clients do not see the host’s world map progression (level triggers and fog) • Online party hosts may see clients appear in the party before the client has fully joined • Ending an online party while in the world map can result in an incomplete party state • If a client fails to join an online party, they may be returned to the main menu without an error message and still appear as joined in the party

đź›  Notes These fixes are part of ongoing multiplayer improvements during Early Access. Thanks to everyone who has reported issues, your feedback directly helps us prioritize fixes.

Source

Steam News / 19 February 2026

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