What changed
5 fixes1 addition0 changes0 removals
- Maps
- Fixes
- Gameplay
- Performance
fixedPatch Notes for 23rd. of FebruaryWe had to roll back the earlier patch due to regression issues. This update now includes the fixes stated earlier and also a new set of fixes and improvements, primarily focused on online party stability, world map polish, and performance. Thank you for your patience while we addressed issues introduced in the previous build.
fixedFixes & ImprovementsOnline Co-op & Parties • Fixed online parties not updating correctly when:
addedFixes & Improvementscreating or joining a party
fixedFixes & Improvementskicking a player
fixedFixes & Improvementschanging the map
fixedFixes & ImprovementsFixed cases where players could not join an online party while the host was in the world map or character selection • Fixed very long or infinite loading screens during online play • Added a clear indicator when an online party is being created or joined • Fixed online party clients not properly leaving the party when ended by the host • Fixed keyboard input not working for clients in an online party • Fixed an issue where the online party host could get a black screen when exiting a level • Changed how the victory screen and world map pause menu behave for hosts and clients • Temporarily disabled level tutorials and level unlock sequences while in an online party World Map & Levels • Changed trees in front of the big mansion on the world map • Optimized multiple world map 3D assets and textures • Fixed an issue where the portal monster could throw players through a wall Performance & Visuals • Texture optimizations to improve performance and memory usage UI & Misc • Updated the “Give Feedback” link ⚠ Known Issues We’re aware of the following issues and are actively working on them: • Pause menu controls do not work for online party clients • Online party clients do not see the host’s world map progression (level triggers and fog) • Online party hosts may see clients appear in the party before the client has fully joined • Ending an online party while in the world map can result in an incomplete party state • If a client fails to join an online party, they may be returned to the main menu without an error message while still appearing joined in the party
Ritual Party changes
fixedWe had to roll back the earlier patch due to regression issues. This update now includes the fixes stated earlier and also a new set of fixes and improvements, primarily focused on online party stability, world map polish, and performance. Thank you for your patience while we addressed issues introduced in the previous build.
fixedOnline Co-op & Parties • Fixed online parties not updating correctly when:
addedcreating or joining a party
fixedkicking a player
fixedchanging the map
Patch Notes for 23rd. of February
We had to roll back the earlier patch due to regression issues. This update now includes the fixes stated earlier and also a new set of fixes and improvements, primarily focused on online party stability, world map polish, and performance. Thank you for your patience while we addressed issues introduced in the previous build.
Fixes & Improvements
Online Co-op & Parties • Fixed online parties not updating correctly when:
Fixed cases where players could not join an online party while the host was in the world map or character selection • Fixed very long or infinite loading screens during online play • Added a clear indicator when an online party is being created or joined • Fixed online party clients not properly leaving the party when ended by the host • Fixed keyboard input not working for clients in an online party • Fixed an issue where the online party host could get a black screen when exiting a level • Changed how the victory screen and world map pause menu behave for hosts and clients • Temporarily disabled level tutorials and level unlock sequences while in an online party World Map & Levels • Changed trees in front of the big mansion on the world map • Optimized multiple world map 3D assets and textures • Fixed an issue where the portal monster could throw players through a wall Performance & Visuals • Texture optimizations to improve performance and memory usage UI & Misc • Updated the “Give Feedback” link ⚠ Known Issues We’re aware of the following issues and are actively working on them: • Pause menu controls do not work for online party clients • Online party clients do not see the host’s world map progression (level triggers and fog) • Online party hosts may see clients appear in the party before the client has fully joined • Ending an online party while in the world map can result in an incomplete party state • If a client fails to join an online party, they may be returned to the main menu without an error message while still appearing joined in the party