Full notes
Full Risk the Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
Risk the Dark changes
Improvements -
Reduced interference between buttons and related menus when clicking with the mouse.
Elemental Shard Improvements
The effects of elemental shards have been changed. - The light size of elemental shards has been reduced.
We have improved areas where optimization and visibility were lacking.
The light size of crystal shards has been reduced.
Spawn positions of stationary enemies have been adjusted.
We determined that having to search for non-moving enemies on a dark and unexpectedly large map was unnecessarily unpleasant. - These enemies will now spawn closer to the center.
The "Conductor" status effect of the 'Shadow' enemy has been adjusted.
Ice Element Adjustment
The number of icicles generated by throwing attacks has been reduced. - Icicles generated by throwing attacks will now be more concentrated around the impact location.
Bug Fixes -
Issue where no description appeared when selecting a throwable weapon.
Issue where some boss patterns produced excessively loud sound effects.
Issue where the accessory "Piercing Tracker" produced abnormal effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
