Full notes
Full Risk the Dark update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Patch Notes v0.3.11
Lantern Improvements
The lantern's light radius and central brightness have been significantly increased. * The lantern now remains on unless the player manually turns it off. * Using the lantern no longer consumes Light. * Added a new mechanic where taking damage reduces the Light Gauge. * Certain enemies and attack patterns are specialized in draining the Light Gauge. * The Light Gauge now recovers faster while the lantern is turned off. * If the player remains without light for a certain period of time, they will enter the Darkness state.
While in Darkness, damage taken is increased by 50%. * After the Light Gauge is fully depleted, the lantern will automatically reactivate once it has fully recharged. * Activated lanterns can now be manually turned off.
Proficiency Improvements
The previous Resonance Strike effect has been merged into the Linked Attack effect in the Melee Combat proficiency tree.
Resonance Strike has been reworked. Melee attacks now have a chance to deal 30% increased final damage.
Additional Light has received a new effect. Gain 0.5 Light when defeating enemies.
Midas Touch has been removed and replaced with Alchemy. Alchemy : If consumables or ammunition are insufficient, Light can be consumed instead.
Added a new effect to Magazine Pouch. Dodging slightly increases item pickup range.
Magic Mastery Improvements
Added the effect of Elemental Understanding. Elemental Fragments can now be collected to charge the Element Gauge.
Added the effect of Elemental Absorption.
Element Gauge gain increased by 10%. * Special activation chance increased by 10%.
Caster Awareness has been merged into Dull Stimulation.
Dull Stimulation has been replaced with Elemental Extraction. Defeating enemies has a 20% chance to generate a random Elemental Fragment.
Weapon Balance Adjustments
Element consumption rates for firearms have been adjusted in greater detail depending on weapon category.
Quick Use Menu Changes
The quick-use menu activated while holding E has been redesigned into a radial menu that confirms selection upon release. * Element-related visuals have been updated, and fragments are no longer consumed. * Applied elemental effects can now be changed more quickly. * Existing controls using WASD or mouse selection remain unchanged.
Elemental Fragment Simplification
The five different Elemental Fragment types have been removed. * Fragments now simply restore the Element Gauge.
Tutorial Updates
Some tutorial text has been revised.
Monster Adjustments
Added a slight delay before Bite Bugs and Fireflies attack the player.
Bug Fixes
Fixed an issue where items could disappear while picking up throwable weapons.
Source
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