Rising Lords
Steam News 20 June 20241y ago

Introducing the Market Update 👛

Dear Lords and Ladies! As we announced in our last Patch Notes update, we are currently hard at work on our first DLC! However, we're also determined to make the base game even better. So not only have we listened to a…

Update log

Full Rising Lords update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

19 fixes5 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • Workshop
  • Performance
addedDear Lords and Ladies!As we announced in our last Patch Notes update, we are currently hard at work on our first DLC! However, we're also determined to make the base game even better. So not only have we listened to a lot of feedback from our community, but we have also come up with something new that we think will make a positive difference to the gameplay. ❤️
addedA free new building to discoverTrading may not be quite as lucrative, as you will have to sell your goods at a 20% lower price. However, it is still an option worth exploring. You will also find eight random wares that change every turn. You can buy them at a 20% higher price if you wish. Start the game, invest your gold and let us know what you think of this new addition to the Rising Lords building radial! 🔨
fixedBut wait ... is that it?Of course, that's not all. Describing every single change introduced in this patch in detail would result in an endless wall of text, so we'll just let you know: We have added a lot of new things, changed a few bits and fixed a lot of issues! See the patch notes below for more details. 📜
addedNewAdded new market building
addedNewAdded ability to Steam to join by using the friend list.
changedNewauto/ai battles spawn 'battle report' cards for each army

Dear Lords and Ladies!

As we announced in our last Patch Notes update, we are currently hard at work on our first DLC! However, we're also determined to make the base game even better. So not only have we listened to a lot of feedback from our community, but we have also come up with something new that we think will make a positive difference to the gameplay. ❤️

A free new building to discover

Have you ever waited in vain for the Merchant to appear in your province, only for him to arrive too late? Fear not, we have a solution for you: The Market building offers you an alternative to this excruciating uncertainty!

Trading may not be quite as lucrative, as you will have to sell your goods at a 20% lower price. However, it is still an option worth exploring. You will also find eight random wares that change every turn. You can buy them at a 20% higher price if you wish. Start the game, invest your gold and let us know what you think of this new addition to the Rising Lords building radial! 🔨

But wait ... is that it?

Of course, that's not all. Describing every single change introduced in this patch in detail would result in an endless wall of text, so we'll just let you know: We have added a lot of new things, changed a few bits and fixed a lot of issues! See the patch notes below for more details. 📜

Best, Team Argonwood

1.1.1 (June 20th)

New

  • Added new market building

  • Added ability to Steam to join by using the friend list.

  • 'random' personality option in scenario setup

  • auto/ai battles spawn 'battle report' cards for each army

  • added button hover sounds in map editor

  • screen-edge notification symbol for off-screen task highlights

  • tool-tip to army merge screen

  • joystick snap points to army split +/- icons (see commit notes)

  • joystick snaps + 'back button' to rename region dialog

  • hotkey (ctrl and shift) for +-10 and +-100 units in merge army menu

  • region/target placement banner now shows when holding dynamic tokens

  • unit highlight/snap w/ initiative bar hover (+joystick snap to unit portraits in initiative bar)

  • tutorial card for hiring mercenaries

  • unit to be attacked has yellow outline in initiative bar

  • attempted language detection w/ user-generated town names for font selection

  • tutorial card for entrenching / delay in tutorial 2nd battle

  • displays entrench bonus when hovering unit or entrench button

  • more log-writes for game end, loading screen, and FPS spikes

Fixes

  • Fixed armies passing through armies in certain movement setups instead of fighting on allied territory

  • Fixed macemen doing 0 damage

  • Fixed soft-lock in tutorial w/ certain army stack setups

  • Fixed armies occasionally invisible unless hovered + incorrect 'duplicate name' warning

  • Fixed some types of raiders / invaders autobattling regardless of map layout

  • Fixed castle heritage variable crash

  • Fixed crash if trying to send food from a region to itself

  • Fixed send food crash w/ regions that are inaccessible

  • Fixed string parse crash w/ load game

  • Fixed rare army feed crash

  • Fixed russian not displaying correctly on battle cards

  • Fixed several russian font scaling issues

  • Fixed potential crash when loading invalid map files in editor

  • Fixed unable to subtract morale in story tree

  • Fixed Switch export missing 'X button' hint in build tooltip

  • Fixed some languages not displaying choices correctly in mission story

  • Fixed button hints / delete icon x-alignment wrong for some languages

  • Fixed large option y-placement bug w/ missions + improved option spacing w/

Source

Steam News / 20 June 2024

Open original