Update log
Full Rising Lords update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Maps
- Workshop
- Performance
Dear Lords and Ladies!
As we announced in our last Patch Notes update, we are currently hard at work on our first DLC! However, we're also determined to make the base game even better. So not only have we listened to a lot of feedback from our community, but we have also come up with something new that we think will make a positive difference to the gameplay. ❤️
A free new building to discover
Have you ever waited in vain for the Merchant to appear in your province, only for him to arrive too late? Fear not, we have a solution for you: The Market building offers you an alternative to this excruciating uncertainty!
Trading may not be quite as lucrative, as you will have to sell your goods at a 20% lower price. However, it is still an option worth exploring. You will also find eight random wares that change every turn. You can buy them at a 20% higher price if you wish. Start the game, invest your gold and let us know what you think of this new addition to the Rising Lords building radial! 🔨
But wait ... is that it?
Of course, that's not all. Describing every single change introduced in this patch in detail would result in an endless wall of text, so we'll just let you know: We have added a lot of new things, changed a few bits and fixed a lot of issues! See the patch notes below for more details. 📜
Best, Team Argonwood
1.1.1 (June 20th)
New
Added new market building
Added ability to Steam to join by using the friend list.
'random' personality option in scenario setup
auto/ai battles spawn 'battle report' cards for each army
added button hover sounds in map editor
screen-edge notification symbol for off-screen task highlights
tool-tip to army merge screen
joystick snap points to army split +/- icons (see commit notes)
joystick snaps + 'back button' to rename region dialog
hotkey (ctrl and shift) for +-10 and +-100 units in merge army menu
region/target placement banner now shows when holding dynamic tokens
unit highlight/snap w/ initiative bar hover (+joystick snap to unit portraits in initiative bar)
tutorial card for hiring mercenaries
unit to be attacked has yellow outline in initiative bar
attempted language detection w/ user-generated town names for font selection
tutorial card for entrenching / delay in tutorial 2nd battle
displays entrench bonus when hovering unit or entrench button
more log-writes for game end, loading screen, and FPS spikes
Fixes
Fixed armies passing through armies in certain movement setups instead of fighting on allied territory
Fixed macemen doing 0 damage
Fixed soft-lock in tutorial w/ certain army stack setups
Fixed armies occasionally invisible unless hovered + incorrect 'duplicate name' warning
Fixed some types of raiders / invaders autobattling regardless of map layout
Fixed castle heritage variable crash
Fixed crash if trying to send food from a region to itself
Fixed send food crash w/ regions that are inaccessible
Fixed string parse crash w/ load game
Fixed rare army feed crash
Fixed russian not displaying correctly on battle cards
Fixed several russian font scaling issues
Fixed potential crash when loading invalid map files in editor
Fixed unable to subtract morale in story tree
Fixed Switch export missing 'X button' hint in build tooltip
Fixed some languages not displaying choices correctly in mission story
Fixed button hints / delete icon x-alignment wrong for some languages
Fixed large option y-placement bug w/ missions + improved option spacing w/
Source
