Update log
Full Rising Lords update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Server
1.1.0 (June 12)
Dear Lords and Ladies,
we haven't been idle over the last weeks! While there has been a significant amount of work dedicated to our upcoming DLC, we still want to improve the base game and add things as much as we can. For example, we are going to add a new building! we are currently testing the final steps and it will be functional next week with another patch. But you can already see it in the building radial as a sneak peek! :) We also changed the menu layout and there are a lot of quality of life additions. Let us know in case you encounter any problems or have questions!
New: - Added ability to Steam to join by using the friend list. - 'random' personality option in scenario setup - auto/ai battles spawn 'battle report' cards for each army - added button hover sounds in map editor - screen-edge notification symbol for off-screen task highlights - tool-tip to army merge screen - joystick snap points to army split +/- icons (see commit notes) - joystick snaps + 'back button' to rename region dialog - hotkey (ctrl and shift) for +-10 and +-100 units in merge army menu - region/target placement banner now shows when holding dynamic tokens - unit highlight/snap w/ initiative bar hover (+joystick snap to unit portraits in initiative bar) - tutorial card for hiring mercenaries - unit to be attacked has yellow outline in initiative bar - attempted language detection w/ user-generated town names for font selection - tutorial card for entrenching / delay in tutorial 2nd battle - displays entrench bonus when hovering unit or entrench button - more log-writes for game end, loading screen, and FPS spikes
Fixes: - Fixed armies passing through armies in certain movement setups instead of fighting on allied territory - Fixed macemen doing 0 damage - Fixed soft-lock in tutorial w/ certain army stack setups - Fixed armies occasionally invisible unless hovered + incorrect 'duplicate name' warning - Fixed some types of raiders / invaders autobattling regardless of map layout - Fixed castle heritage variable crash - Fixed crash if trying to send food from a region to itself - Fixed send food crash w/ regions that are inaccessible - Fixed string parse crash w/ load game - Fixed rare army feed crash - Fixed russian not displaying correctly on battle cards - Fixed several russian font scaling issues - Fixed potential crash when loading invalid map files in editor - Fixed unable to subtract morale in story tree - Fixed Switch export missing 'X button' hint in build tooltip - Fixed some languages not displaying choices correctly in mission story - Fixed button hints / delete icon x-alignment wrong for some languages - Fixed large option y-placement bug w/ missions + improved option spacing w/ numerous options - Fixed massive text in mp server lobby in some cases - Fixed longer menu buttons not properly shrinking text fully to fit - Fixed save 'delete' buttons leaving snap-point remnants - Fixed task circle not respecting edge specifiers - Fixed decoy consuming 'shields up' not displaying icon that this occurred - Fixed further controller issues w/ merge army - Fixed army 'max' unit count decimals - Fixed some skill previews causing single-digit lag on Switch - Fixed wild animals killing livestock not reported in info cards - Fixed livestock cards double-counting army consumption - Fixed editor
Source
