Update log
Full Rising Lords update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Balance
- Fixes
- Store
- Performance
Dear Lords and Ladies!
Just in time for the Steam Autumn Sale, we're not only discounting the game by 35%, we're also delivering a load of exciting updates straight to your castle gates!
This patch brings a mix of fixes, changes, and improvements, along with some exciting new additions. Here’s a look at some of the major updates. For more details, check out the full patch notes below 📜
Dress to Make Thy Mark
Also new is this grim armour set inspired by the events of Tankred's Journey: a cultist's robe, forged for battle and ready to be worn with pride!
Where Have You Gone, Hunter?
Our Special Figures have received a bit more attention in this update as well. We've recognised that their presence could be more strategic: No longer tied to events, they can now be hired from their respective buildings, making it easier and more rewarding to outwit and deceive your foes!
And where do I belong?
Our Heritage system has undergone a major update. We've removed their cost, and you can now find your selected heritage proudly displayed on a shield next to your scenario character. Choose your faction wisely, as it will still play a key role in shaping your strategy. And keep an eye on the enemy's shield - it will tell you a lot about their strengths!
But that's not all...
Of course, there are many more changes in this update, and work continues on a certain desert themed add-on. We're getting ready to share more news and give you a sneak peek at the story early next year.
Until then, enjoy this patch and, as always, let us know what you think in the comments or on our Community Discord!
~ Team Argonwood
1.1.6 (November 27th)
New
Special Figures can now be hired in Buildings instead of relying on events
multiplayer save/load and editor load menus switched to scroll system
added new bridge tiles
added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
added warning icon / text for armies w/o any cards
added editor hover tool-tips for workplace tiles
added unit detail tooltips hovering units in battle placement
added warning card at end turn if attacking ally
added watchtower to Editor
added menu toggle to disable non-story-tree tutorial cards
added visual-only scrollbar to story tree editor
holding shift while scrolling in story tree increases scroll speed
right-click in story tree editor will close the menu if open
army now moves if hovered for >2 seconds so you can build a tile underneath
new Matek General
new Cultist armor
Fixes
fixed issues with decision values for the different campaign endings
fixed auto-govern spending gold on merchant items
fixed missing joystick snap + unable to send to regions you should be able
fixed potential SDS callback crash for game first startups
fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
fixed some issues with XP gain on loot card
fixed mission story 'forward' arrow appearing on options page
fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
fixed old battle save archers crashing w/ new game version
fixed rarely and randomly missing winter tiles in Editor
fixed painting water in editor randomly spawning trees
fixed inn not properly applying heritage adjustments
fixed soft-lock when
Source
