Rising Lords
Steam News 3 December 20241y ago

1.1.8 hotfix (December 3)

1.1.8 hotfix (December 3) Fixes: - fixed all kinds of issues that happened on december 1-2 due to a version revert, e.g. tutorial issues - fixed a common crash in scenarios with medium or high prosperity settings - fixe…

Update log

Full Rising Lords update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes0 additions0 changes0 removals
  • Gameplay
  • Performance
fixed1.1.8 hotfix (December 3)
fixedFixes: - fixed all kinds of issues that happened on december 1-2 due to a version revert, e.g. tutorial issues - fixed a common crash in scenarios with medium or high prosperity settings - fixed an issue with framebuffer size in Fullscreen and other issues with resolutions - fixed ability to place units on mountains - fixed potential crash in tutorial due to invalid joystick snap data - fixed rare NaN crash with army movement - fixed tile hover card covering part of marketplace menu - fixed ability to use markets of enemy Players - fixed battle speed (and possibly other slider options) not applying in 'gameplay' menu

1.1.8 hotfix (December 3)

Fixes: - fixed all kinds of issues that happened on december 1-2 due to a version revert, e.g. tutorial issues - fixed a common crash in scenarios with medium or high prosperity settings - fixed an issue with framebuffer size in Fullscreen and other issues with resolutions - fixed ability to place units on mountains - fixed potential crash in tutorial due to invalid joystick snap data - fixed rare NaN crash with army movement - fixed tile hover card covering part of marketplace menu - fixed ability to use markets of enemy Players - fixed battle speed (and possibly other slider options) not applying in 'gameplay' menu

Changes: - pop-out info cards when hovering user-built tiles - card stacks not visible until hovered - slide-out cards dismiss w/ end-turn fade

Source

Steam News / 3 December 2024

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