Rising Lords
Steam News 31 December 20241y ago

1.1.9 (December 31)

1.1.9 (December 31) Fixes: - fixed map texture bleed on Switch - fixed mission tasks balooning in size on Switch - fixed editor 'test map' difficulty menu - fixed 'wastelands' rendering small in LQmode - fixed able to s…

Update log

Full Rising Lords update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition0 changes0 removals
  • Maps
  • Server
fixedFixes: - fixed map texture bleed on Switch - fixed mission tasks balooning in size on Switch - fixed editor 'test map' difficulty menu - fixed 'wastelands' rendering small in LQmode - fixed able to start building next to region center across border - fixed fire causing a crash sometimes when going back to Campaign - fixed crash due to waypoint placement in some custom maps - fixed bridges not tiling correctly when mirrored - fixed neutrals incorrectly calculating unit types resulting in unbalanced armies - fixed fires in battle no longer causing damage when walking through - fixed potential screen shake during battle end screen - fixed a potential savegame loading issue - fixed adding animal to tile w/o proper owner causing a crash - fixed joystick snap bug on Steamdeck - fixed 'build here' highlight rendering on top of army token - fixed deconstructing tile not working correctly in some cases
addedChanges: - added a message to tell users to change server if slow server is detected - camera now simply pans to defender when archery is used

1.1.9 (December 31)

Fixes: - fixed map texture bleed on Switch - fixed mission tasks balooning in size on Switch - fixed editor 'test map' difficulty menu - fixed 'wastelands' rendering small in LQmode - fixed able to start building next to region center across border - fixed fire causing a crash sometimes when going back to Campaign - fixed crash due to waypoint placement in some custom maps - fixed bridges not tiling correctly when mirrored - fixed neutrals incorrectly calculating unit types resulting in unbalanced armies - fixed fires in battle no longer causing damage when walking through - fixed potential screen shake during battle end screen - fixed a potential savegame loading issue - fixed adding animal to tile w/o proper owner causing a crash - fixed joystick snap bug on Steamdeck - fixed 'build here' highlight rendering on top of army token - fixed deconstructing tile not working correctly in some cases

Changes: - added a message to tell users to change server if slow server is detected - camera now simply pans to defender when archery is used

Source

Steam News / 31 December 2024

Open original