Rising Lords
Steam News 26 June 202510mo ago

Knowledge Is Power: Rule Through Strategy and Insight! 🗺️

Dear Lords and Ladies! Aside from a 40% discount on the game during Steam Summer Sale, this patch brings another exciting update! (Some of you honourable knights playing on our Beta branch may already have discovered it…

Update log

Full Rising Lords update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions14 changes2 removals
  • Compatibility
  • Gameplay
  • Maps
  • Store
  • Performance
  • Balance
changedDear Lords and Ladies!Aside from a 40% discount on the game during Steam Summer Sale, this patch brings another exciting update! (Some of you honourable knights playing on our Beta branch may already have discovered it 👀)
addedDear Lords and Ladies!These and other annoyances are now a thing of the past. While we of course won't reveal the complete composition of enemy units, this new feature will help you estimate your own standing, allowing you to make more calculated attacks.
changedDear Lords and Ladies!Use your newfound knowledge wisely, and conquer the map ⚔️
addedDear Lords and Ladies!Rest assured that we, as always, have much more in store than just this new feature - for more details, see the Changelog down below.
addedChangelogLots of systems were rewritten to allow for the addition of the new Pilgrim War content.
changedFixeseditor 'test map' difficulty menu

Dear Lords and Ladies!

Aside from a 40% discount on the game during Steam Summer Sale, this patch brings another exciting update! (Some of you honourable knights playing on our Beta branch may already have discovered it 👀)

If not, here's a rundown of what you can expect: Rising Lords is all about planning, tactics and outsmarting your enemies (or even your friends...). Therefore, it is only fitting that you will now be able to plan more thoroughly by taking a glimpse at the size of the opposing armies.

Do you find yourself taken by surprise by an unexpectedly large enemy force when you try to invade foreign territories? Do you spend ages recruiting a huge army, only to realise that you could have easily carried out your conquest years ago?

These and other annoyances are now a thing of the past. While we of course won't reveal the complete composition of enemy units, this new feature will help you estimate your own standing, allowing you to make more calculated attacks.

Use your newfound knowledge wisely, and conquer the map ⚔️

Rest assured that we, as always, have much more in store than just this new feature - for more details, see the Changelog down below.

We are currently preparing and updating many systems for our upcoming DLC The Pilgrim War. For news on that end, you'll have to wait a little while longer, but we hope you'll enjoy these changes in the meantime!

Finally, we would like to thank all our supporters who regularly send us feedback. Thanks to you, Rising Lords continues to improve, even more than a year after its release 🎉

Have fun and let us know what you think,

~ Team Argonwood

Changelog

Some of these changes were already applied to 1.2.1 but weren't mentioned in a changelog.

Lots of systems were rewritten to allow for the addition of the new Pilgrim War content.

more on that soon! :)

Fixes

  • editor 'test map' difficulty menu

  • 'wastelands' rendering small in LQmode

  • able to start building next to region center across border

  • fire sometimes causing crash going back to Campaign

  • crash due to waypoint placement in some custom maps

  • bridges not tiling correctly when mirrored

  • neutrals sometimes incorrectly calculating unit types resulting in unbalanced armies

  • fires in battle no longer causing damage when walking through

  • potential screen shake during battle end screen

  • crash due to unbalanced surface stack

  • joystick snap bug on Steamdeck

  • 'build here' highlight rendering on top of army token

  • deconstructing tile not working correctly in some cases

Changes

  • removed duplicate stone bridges in editor

  • camera simply pans to defender when archery is used

  • Force show story book on load if unresolved options

1.3.0 (June 26)

New

  • ability to cancel upgrade if started same-turn

  • Show passive income in Challenge mode when completing special missions

  • Option for "no camps" in battles from story tree

  • Story tree scroll and right click now close current adjustment

  • Option to select faction from story tree

  • Story tree option to disable campaign AI for npc players

  • rogue action label above token

Fixes

  • disappearing Buildings between campaign missions

  • save slot overwrite bug with editor maps

  • semi soft-lock if pressing escape twice w/ build radial open

  • 'back' SFX spam in campaign as client

  • rare 'send food' menu crash

  • a general name bug in story tree

  • rare watchtower crash

  • DLC index not set crash

  • image mod crash

  • conditional tooltip crash

  • crash due to deleting non-existing map file

  • editor tile selection staying open on top

Source

Steam News / 26 June 2025

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