Update log
Full Rising Lords update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
1 fix0 additions0 changes0 removals
- Performance
fixedlocalisation update - Fixed field upgrades not locking/unlocking correctly - Fixed other incorrect radial toggle checks - Fixed building fields as wrong biome w/ desert - Fixed radial crash due to tile terrain check - Fixed faction issue where the script try grab wapoint data from unrelated battle. - desert/atra general names are now pulled from pre-defined pool of names
- localisation update - Fixed field upgrades not locking/unlocking correctly - Fixed other incorrect radial toggle checks - Fixed building fields as wrong biome w/ desert - Fixed radial crash due to tile terrain check - Fixed faction issue where the script try grab wapoint data from unrelated battle. - desert/atra general names are now pulled from pre-defined pool of names
Source
