Rising Lords
Steam News 15 May 20266d ago

1.5.6 (may 15)

- localisation update - Fixed field upgrades not locking/unlocking correctly - Fixed other incorrect radial toggle checks - Fixed building fields as wrong biome w/ desert - Fixed radial crash due to tile terrain check -…

Update log

Full Rising Lords update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes0 removals
  • Performance
fixedlocalisation update - Fixed field upgrades not locking/unlocking correctly - Fixed other incorrect radial toggle checks - Fixed building fields as wrong biome w/ desert - Fixed radial crash due to tile terrain check - Fixed faction issue where the script try grab wapoint data from unrelated battle. - desert/atra general names are now pulled from pre-defined pool of names

- localisation update - Fixed field upgrades not locking/unlocking correctly - Fixed other incorrect radial toggle checks - Fixed building fields as wrong biome w/ desert - Fixed radial crash due to tile terrain check - Fixed faction issue where the script try grab wapoint data from unrelated battle. - desert/atra general names are now pulled from pre-defined pool of names

Source

Steam News / 15 May 2026

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