Hello there, now that the holidays are over and everyone is back to the world its time for a fresh update.
Full notes
Full Rise of the Slime update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there, now that the holidays are over and everyone is back to the world its time for a fresh update.
What changed
0 fixes1 addition1 change0 removals
Gameplay
addedSome of the new card additions
changedMore changes: - Close combat cards now require you to stand next to the target! - Updates to map generation - Starting zone selection after you reach one of the new zones [SELECT CUSTOM START ZONE] - You [ CAN NOW LOOP YOUR RUNS ] - Enemies scale in difficulty the more zones and loops you complete - Added corrupted enemies ( small chance to spawn an enemy that is even stronger than usual, has a chance to have additional cards and attacks) - Pet upgrades more info - Add the stone of power - Added DEF UP debuff - [DEF UP] Adds additional X DEF in the size of the stack - Added MARKED debuff - [MARKED] Each attack on this unit increases mark size. Mark is removed if any card is not played on marked target. Mark size multiplies attack. - Added cards that interact with and apply the new debuffs - More Card Ugrades ( also to pet summon cards ) - keyboard "E" to trigger end turn card - explody chests drop some gold - increased the cost of duplicate/triple acid/fire cards and transmute acid - add help menu when not having any pets equipped and near pet altar - sometimes the collected money value was displayed incorrectly ( with + 20 ) - Timer is shown during the run when you hover over yourself - Improved blink cards - Improved Lightning storm card - Chests that are on top of each other should now open
Rise of the Slime changes
addedSome of the new card additions
changedMore changes: - Close combat cards now require you to stand next to the target! - Updates to map generation - Starting zone selection after you reach one of the new zones [SELECT CUSTOM START ZONE] - You [ CAN NOW LOOP YOUR RUNS ] - Enemies scale in difficulty the more zones and loops you complete - Added corrupted enemies ( small chance to spawn an enemy that is even stronger than usual, has a chance to have additional cards and attacks) - Pet upgrades more info - Add the stone of power - Added DEF UP debuff - [DEF UP] Adds additional X DEF in the size of the stack - Added MARKED debuff - [MARKED] Each attack on this unit increases mark size. Mark is removed if any card is not played on marked target. Mark size multiplies attack. - Added cards that interact with and apply the new debuffs - More Card Ugrades ( also to pet summon cards ) - keyboard "E" to trigger end turn card - explody chests drop some gold - increased the cost of duplicate/triple acid/fire cards and transmute acid - add help menu when not having any pets equipped and near pet altar - sometimes the collected money value was displayed incorrectly ( with + 20 ) - Timer is shown during the run when you hover over yourself - Improved blink cards - Improved Lightning storm card - Chests that are on top of each other should now open
This time we focus on combos and introduce a major change - lil Slime now needs to stand next to enemies to play close combat cards! :o
Some of the new card additions
More changes: - Close combat cards now require you to stand next to the target! - Updates to map generation - Starting zone selection after you reach one of the new zones [SELECT CUSTOM START ZONE] - You [ CAN NOW LOOP YOUR RUNS ] - Enemies scale in difficulty the more zones and loops you complete - Added corrupted enemies ( small chance to spawn an enemy that is even stronger than usual, has a chance to have additional cards and attacks) - Pet upgrades more info - Add the stone of power - Added DEF UP debuff - [DEF UP] Adds additional X DEF in the size of the stack - Added MARKED debuff - [MARKED] Each attack on this unit increases mark size. Mark is removed if any card is not played on marked target. Mark size multiplies attack. - Added cards that interact with and apply the new debuffs - More Card Ugrades ( also to pet summon cards ) - keyboard "E" to trigger end turn card - explody chests drop some gold - increased the cost of duplicate/triple acid/fire cards and transmute acid - add help menu when not having any pets equipped and near pet altar - sometimes the collected money value was displayed incorrectly ( with + 20 ) - Timer is shown during the run when you hover over yourself - Improved blink cards - Improved Lightning storm card - Chests that are on top of each other should now open
Slight reballances to card cost and power - Bunch of bugfixes and small edits
Enjoy experimenting. Till next week good people! ( Or till Discord! )