Repeated intro
Hello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions.
What changed
0 fixes5 additions1 change0 removals
- Gameplay
- UI and audio
- Balance
- Performance
addedHello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions.
addedAdded blink teleport card - Added button [ Flip direction ] to allow positioning yourself better and avoiding backstabs - Rare fire cards should now be dropping - Free target cards can't target outside of the map - Free target cards center on player.x when double-click-played
addedPlayer familiar do not affect summon cap - Changed how pet summoning and randomiser works ( testing to see if there are bugs ) - Summons un-spawn after combat - Familiar summons should not show up on empty altars - Added bracer action sfx - Added pet upgrade functionality (currently disabled in this update, fully enabling it next one, need some testing)
addedReduced temporary upgrade prices - Reordered room structure and included guaranteed upgrade rooms around boss fights - Made the slime positioning marker more visible - When playing Shield Break, def can't go under 0 - Acid absorb shield x2 should now add DEF in size of acid stack x2 - Update to enemy path finding, will position itself in closer empty spots when assuming position and changed up how enemies start turn - Generating next turn action order now takes in account distance - Some enemy AI tweaks
addedAdded "--in-process-gpu" arg, to nwjs export, that should allow game capture for OBS users that had blackscreen during stream tests - Remade the save system, now it checks if save files exist on disk, should resolve blackout screen on load and multiple other save related issues - Fulscreen state now saved
changedNow i'm working on enabling the pet upgrades and upgrade routes, that should make it more fun to experiment with your Familiars and summons
Rise of the Slime changes
addedHello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions.
addedAdded blink teleport card - Added button [ Flip direction ] to allow positioning yourself better and avoiding backstabs - Rare fire cards should now be dropping - Free target cards can't target outside of the map - Free target cards center on player.x when double-click-played
addedPlayer familiar do not affect summon cap - Changed how pet summoning and randomiser works ( testing to see if there are bugs ) - Summons un-spawn after combat - Familiar summons should not show up on empty altars - Added bracer action sfx - Added pet upgrade functionality (currently disabled in this update, fully enabling it next one, need some testing)
addedReduced temporary upgrade prices - Reordered room structure and included guaranteed upgrade rooms around boss fights - Made the slime positioning marker more visible - When playing Shield Break, def can't go under 0 - Acid absorb shield x2 should now add DEF in size of acid stack x2 - Update to enemy path finding, will position itself in closer empty spots when assuming position and changed up how enemies start turn - Generating next turn action order now takes in account distance - Some enemy AI tweaks
addedAdded "--in-process-gpu" arg, to nwjs export, that should allow game capture for OBS users that had blackscreen during stream tests - Remade the save system, now it checks if save files exist on disk, should resolve blackout screen on load and multiple other save related issues - Fulscreen state now saved
Info on streaming fixes: https://steamcommunity.com/app/826740/discussions/0/1658943116230963263/
Added blink teleport card - Added button [ Flip direction ] to allow positioning yourself better and avoiding backstabs - Rare fire cards should now be dropping - Free target cards can't target outside of the map - Free target cards center on player.x when double-click-played
Player familiar do not affect summon cap - Changed how pet summoning and randomiser works ( testing to see if there are bugs ) - Summons un-spawn after combat - Familiar summons should not show up on empty altars - Added bracer action sfx - Added pet upgrade functionality (currently disabled in this update, fully enabling it next one, need some testing)
Reduced temporary upgrade prices - Reordered room structure and included guaranteed upgrade rooms around boss fights - Made the slime positioning marker more visible - When playing Shield Break, def can't go under 0 - Acid absorb shield x2 should now add DEF in size of acid stack x2 - Update to enemy path finding, will position itself in closer empty spots when assuming position and changed up how enemies start turn - Generating next turn action order now takes in account distance - Some enemy AI tweaks
Added "--in-process-gpu" arg, to nwjs export, that should allow game capture for OBS users that had blackscreen during stream tests - Remade the save system, now it checks if save files exist on disk, should resolve blackout screen on load and multiple other save related issues - Fulscreen state now saved
Misc micro-bugfixes along the way
Now i'm working on enabling the pet upgrades and upgrade routes, that should make it more fun to experiment with your Familiars and summons
You are also welcomed to join our discord: https://discordapp.com/invite/nhR92wH
Thanks for playing and look forward to future updates! - Maris