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Steam News22 November 20196y ago

Weekly update [ Nov 21, 2019 ]

Hello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions. Info on streaming fixes: https://steamcommunity.

Full notes

Full Rise of the Slime update

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Repeated intro

Hello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedHello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions.
addedAdded blink teleport card - Added button [ Flip direction ] to allow positioning yourself better and avoiding backstabs - Rare fire cards should now be dropping - Free target cards can't target outside of the map - Free target cards center on player.x when double-click-played
addedPlayer familiar do not affect summon cap - Changed how pet summoning and randomiser works ( testing to see if there are bugs ) - Summons un-spawn after combat - Familiar summons should not show up on empty altars - Added bracer action sfx - Added pet upgrade functionality (currently disabled in this update, fully enabling it next one, need some testing)
addedReduced temporary upgrade prices - Reordered room structure and included guaranteed upgrade rooms around boss fights - Made the slime positioning marker more visible - When playing Shield Break, def can't go under 0 - Acid absorb shield x2 should now add DEF in size of acid stack x2 - Update to enemy path finding, will position itself in closer empty spots when assuming position and changed up how enemies start turn - Generating next turn action order now takes in account distance - Some enemy AI tweaks
addedAdded "--in-process-gpu" arg, to nwjs export, that should allow game capture for OBS users that had blackscreen during stream tests - Remade the save system, now it checks if save files exist on disk, should resolve blackout screen on load and multiple other save related issues - Fulscreen state now saved
changedNow i'm working on enabling the pet upgrades and upgrade routes, that should make it more fun to experiment with your Familiars and summons

Rise of the Slime changes

addedHello there good slimers! A new update has just been pushed live with fixes for Streaming and bug fixes/card/pet thing additions.
addedAdded blink teleport card - Added button [ Flip direction ] to allow positioning yourself better and avoiding backstabs - Rare fire cards should now be dropping - Free target cards can't target outside of the map - Free target cards center on player.x when double-click-played
addedPlayer familiar do not affect summon cap - Changed how pet summoning and randomiser works ( testing to see if there are bugs ) - Summons un-spawn after combat - Familiar summons should not show up on empty altars - Added bracer action sfx - Added pet upgrade functionality (currently disabled in this update, fully enabling it next one, need some testing)
addedReduced temporary upgrade prices - Reordered room structure and included guaranteed upgrade rooms around boss fights - Made the slime positioning marker more visible - When playing Shield Break, def can't go under 0 - Acid absorb shield x2 should now add DEF in size of acid stack x2 - Update to enemy path finding, will position itself in closer empty spots when assuming position and changed up how enemies start turn - Generating next turn action order now takes in account distance - Some enemy AI tweaks
addedAdded "--in-process-gpu" arg, to nwjs export, that should allow game capture for OBS users that had blackscreen during stream tests - Remade the save system, now it checks if save files exist on disk, should resolve blackout screen on load and multiple other save related issues - Fulscreen state now saved

Info on streaming fixes: https://steamcommunity.com/app/826740/discussions/0/1658943116230963263/

  • Added blink teleport card - Added button [ Flip direction ] to allow positioning yourself better and avoiding backstabs - Rare fire cards should now be dropping - Free target cards can't target outside of the map - Free target cards center on player.x when double-click-played

  • Player familiar do not affect summon cap - Changed how pet summoning and randomiser works ( testing to see if there are bugs ) - Summons un-spawn after combat - Familiar summons should not show up on empty altars - Added bracer action sfx - Added pet upgrade functionality (currently disabled in this update, fully enabling it next one, need some testing)

  • Reduced temporary upgrade prices - Reordered room structure and included guaranteed upgrade rooms around boss fights - Made the slime positioning marker more visible - When playing Shield Break, def can't go under 0 - Acid absorb shield x2 should now add DEF in size of acid stack x2 - Update to enemy path finding, will position itself in closer empty spots when assuming position and changed up how enemies start turn - Generating next turn action order now takes in account distance - Some enemy AI tweaks

  • Added "--in-process-gpu" arg, to nwjs export, that should allow game capture for OBS users that had blackscreen during stream tests - Remade the save system, now it checks if save files exist on disk, should resolve blackout screen on load and multiple other save related issues - Fulscreen state now saved

  • Misc micro-bugfixes along the way

Now i'm working on enabling the pet upgrades and upgrade routes, that should make it more fun to experiment with your Familiars and summons

You are also welcomed to join our discord: https://discordapp.com/invite/nhR92wH

Thanks for playing and look forward to future updates! - Maris

Source

Steam News / 22 November 2019

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