Full notes
Full Rise of the Slime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
- Balance
changedUpdated several Debuff and card descriptions that were confusing the people a bit, and adjusted some of the enemy power levels.
addedCard removal cost reduced, for easier deck modification - Also you will no longer get corrupted enemies before looping run - Reduced The fire stack that gets added when triggering mark of the phoenix from 60 to 20
Rise of the Slime changes
changedUpdated several Debuff and card descriptions that were confusing the people a bit, and adjusted some of the enemy power levels.
addedCard removal cost reduced, for easier deck modification - Also you will no longer get corrupted enemies before looping run - Reduced The fire stack that gets added when triggering mark of the phoenix from 60 to 20
Updated several Debuff and card descriptions that were confusing the people a bit, and adjusted some of the enemy power levels.
Card removal cost reduced, for easier deck modification - Also you will no longer get corrupted enemies before looping run - Reduced The fire stack that gets added when triggering mark of the phoenix from 60 to 20
Source
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