Full notes
Full Rise of the Cones: Planetary Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions4 changes0 removals
- Performance
- UI and audio
changedUpdate 0.1.1: Performance & BalanceOptimizations to enemy logic and VFX.
addedUpdate 0.1.1: Performance & BalanceGraphics Settings: Added Low, Medium, and High presets.
changedUpdate 0.1.1: Performance & Balance"Armored" Enemies: Hardened enemy variants appear in later waves.
addedUpdate 0.1.1: Performance & BalanceTargeting: Added "Fastest" and "Slowest" priority modes.
changedUpdate 0.1.1: Performance & BalanceReplay Rewards: Earn Research Points when replaying beaten levels.
addedUpdate 0.1.1: Performance & BalanceAdded more placeable areas to the levels.
Rise of the Cones: Planetary Defense changes
changedOptimizations to enemy logic and VFX.
addedGraphics Settings: Added Low, Medium, and High presets.
changed"Armored" Enemies: Hardened enemy variants appear in later waves.
addedTargeting: Added "Fastest" and "Slowest" priority modes.
changedReplay Rewards: Earn Research Points when replaying beaten levels.
Update 0.1.1: Performance & Balance
Optimizations to enemy logic and VFX.
- Graphics SettingsAdded Low, Medium, and High presets.
"Armored" Enemies: Hardened enemy variants appear in later waves.
- TargetingAdded "Fastest" and "Slowest" priority modes.
Replay Rewards: Earn Research Points when replaying beaten levels.
Added more placeable areas to the levels.
Thank you all for playing the demo and giving feedback! More updates are on the way :)
Source
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