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Steam News18 February 20264mo ago

Patch Notes 0.1.1

Update 0.1.1: Performance & Balance Optimizations to enemy logic and VFX. Graphics Settings: Added Low, Medium, and High presets. "Armored" Enemies: Hardened enemy variants appear in later waves.

Full notes

Full Rise of the Cones: Planetary Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Performance
  • UI and audio
changedUpdate 0.1.1: Performance & BalanceOptimizations to enemy logic and VFX.
addedUpdate 0.1.1: Performance & BalanceGraphics Settings: Added Low, Medium, and High presets.
changedUpdate 0.1.1: Performance & Balance"Armored" Enemies: Hardened enemy variants appear in later waves.
addedUpdate 0.1.1: Performance & BalanceTargeting: Added "Fastest" and "Slowest" priority modes.
changedUpdate 0.1.1: Performance & BalanceReplay Rewards: Earn Research Points when replaying beaten levels.
addedUpdate 0.1.1: Performance & BalanceAdded more placeable areas to the levels.

Rise of the Cones: Planetary Defense changes

changedOptimizations to enemy logic and VFX.
addedGraphics Settings: Added Low, Medium, and High presets.
changed"Armored" Enemies: Hardened enemy variants appear in later waves.
addedTargeting: Added "Fastest" and "Slowest" priority modes.
changedReplay Rewards: Earn Research Points when replaying beaten levels.

Update 0.1.1: Performance & Balance

  • Optimizations to enemy logic and VFX.

  • Graphics SettingsAdded Low, Medium, and High presets.
  • "Armored" Enemies: Hardened enemy variants appear in later waves.

  • TargetingAdded "Fastest" and "Slowest" priority modes.
  • Replay Rewards: Earn Research Points when replaying beaten levels.

  • Added more placeable areas to the levels.

Thank you all for playing the demo and giving feedback! More updates are on the way :)

Source

Steam News / 18 February 2026

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