In this update3
Full notes
Full Rise of Piracy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
Rise of Piracy changes
New
Random Deployment will first send Sailor / Musket and Pistoleer units.
Fixes
Added some safety around Encounters and the Loot Screen (for historic pre-patch records.) This has caused some issues since #37 if you had missions in existing Encounters - it would lock up after the loot screen had shown. * Rebalanced cannonballs and fixed issue where they'd expire too early.
Changes
Building Smoke now expires for Performance. * Removed Sound FX from Sending Units to Land
Thanks to everyone who reported issues & helped debug through the Encounter issue. I appreciate it.
Here is the link to the discord where most tracking / communication is happening: https://discord.gg/Ws9fjmHP5U
Source
Changelog.gg summarizes and formats this update. How we read updates.
