Rise of Piracy
Steam News 1 April 20261mo ago

38 Hotfix and Small Patch

New * Random Deployment will first send Sailor / Musket and Pistoleer units. Fixes * Added some safety around Encounters and the Loot Screen (for historic pre-patch records.) This has caused some issues since #37 if you…

Update log

Full Rise of Piracy update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions0 changes1 removal
  • Fixes
  • Performance
fixedFixesAdded some safety around Encounters and the Loot Screen (for historic pre-patch records.) This has caused some issues since #37 if you had missions in existing Encounters - it would lock up after the loot screen had shown. * Rebalanced cannonballs and fixed issue where they'd expire too early.
removedChangesBuilding Smoke now expires for Performance. * Removed Sound FX from Sending Units to Land

New

* Random Deployment will first send Sailor / Musket and Pistoleer units.

Fixes

* Added some safety around Encounters and the Loot Screen (for historic pre-patch records.) This has caused some issues since #37 if you had missions in existing Encounters - it would lock up after the loot screen had shown. * Rebalanced cannonballs and fixed issue where they'd expire too early.

Changes

* Building Smoke now expires for Performance. * Removed Sound FX from Sending Units to Land

Thanks to everyone who reported issues & helped debug through the Encounter issue. I appreciate it.

Here is the link to the discord where most tracking / communication is happening: https://discord.gg/Ws9fjmHP5U

Source

Steam News / 1 April 2026

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