Rise of Piracy
Steam News 24 March 20261mo ago

First Major Update, 1 Month in Early Access.

1 Month in Early Access! Ahoy! First off, a massive thank you to everyone who has tried the game, given feedback, reported bugs, and dropped a review! We had a rocky beginning but recovered well & I'm delighted that so…

Update log

Full Rise of Piracy update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes7 additions12 changes1 removal
  • Store
  • UI and audio
  • Balance
  • Performance
  • Gameplay
  • Fixes
changedAhoy!With the first month and over 35 small patches out of the way, the game is much more stable now & we have a lot of the teething issues sorted! I have started trickling in some of the more heavily requested items as part of the patches.
changedImplemented Since ReleaseUI Scaling.
changedImplemented Since ReleaseBalance and Difficulty changes.
changedImplemented Since ReleaseOverall stability between battles / campaign transitions.
changedImplemented Since ReleaseArrow key movement and other Accessibility options.
changedImplemented Since ReleasePerformance improvements across the board.

1 Month in Early Access!

Ahoy!

First off, a massive thank you to everyone who has tried the game, given feedback, reported bugs, and dropped a review! We had a rocky beginning but recovered well & I'm delighted that so many of you are enjoying the game!

With the first month and over 35 small patches out of the way, the game is much more stable now & we have a lot of the teething issues sorted! I have started trickling in some of the more heavily requested items as part of the patches.

Implemented Since Release

  • Widescreen Support.

  • UI Scaling.

  • Key Rebinds.

  • Minimum Crew.

  • Overloading Ships.

  • Fleet wide orders and QOL.

  • Balance and Difficulty changes.

  • Telescope and Aiming improvements.

  • Overall stability between battles / campaign transitions.

  • Loot / Island Occupation changes.

  • Arrow key movement and other Accessibility options.

  • Minimap panning / zooming.

  • Performance improvements across the board.

Many of these items required back and forth between you and I, and a special thank you to everyone who helped make them happen.

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Todays Update

New

  • EXPERIMENTALUI Scale option added.
  • Added a one-time tutorial recommendation to the New Campaign screen.

  • Cannons can now be sold from the Drydock. (Value Scales with Faction Relationship).

  • CTRL+S now selects all soldiers.

  • EXPERIMENTALAdded Key Rebinds.
  • Added Island Capture options screen. You can now Sack / Occupy / Gift and a few other options after capturing islands.

  • Added a starting description to the Create Character screen for player classes.

  • Added an "Auto Crew" to aide in minimum crew requirement fixes.

  • Added Sort By Faction to the Minimap. discovered ports section.

  • Began work on "Manage Settlement".

Fixes

  • Renamed Islands now appear correctly in Minimap

  • Fixed issues with Shipyards not creating ships when they should.

  • Fixed issues with Taverns not creating crew when they should.

  • Fixed some Stats screen issues.

  • Fixed major issue with the Treasure maps not functioning correctly after the stability update.

Changes

  • Storms now deal damage over time. Explorers are immune.

  • Treasure maps now show a larger area.

  • Increased range that treasure can be detected from.

  • Changed how stats are gathered after a battle has finished in some cases.

  • Removed Gold and Exp from end game stats screen. These are Campaign Map related items.

  • Some more balance changes around Troops & Ships.

I have set up a public test instance for those of you that are enjoying the frequent patches & updates. To switch to the test branch, right click on Rise of Piracy in your library, go to Properties and then Game Versions & Betas. Switching between the versions will not require you to restart your campaigns or anything like that. I'm taking extra care to prevent any campaign-breaking changes from happening every patch.

We have a long way to go before v1.0 but I couldn't be happier with all the feedback, ideas, and passion I'm seeing from you all. I'm really looking forward to working on the upcoming large features like the Manage Settlement Update, the Captains / Mayors Update etc.

A reminder that the discord is where most of the Tracking / Discussion / Planning and Updates are happening.

https://discord.gg/Ws9fjmHP5U

Thank you very much, John

Source

Steam News / 24 March 2026

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